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PostPosted: Mon Apr 19, 2010 10:58 am 
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Lieutenant, Junior Grade
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Joined: Fri Mar 20, 2009 4:46 pm
Posts: 21
Haven't been on in a while but here's what I've thrown together...

*NEW* Imperion-Class Destroyer


Image


Comments?

Not bad going from http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=3806 to the Imperion if I do say so myself.


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PostPosted: Mon Apr 19, 2010 11:07 am 
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For the most part, I like it. The section usage seems pretty solid and I like the general feel.

A few nitpicks, the blue is a little saturated and also clashes with the shield, doesn't look good. Also it almost looks over-armed but I could let it go. It also is a little bland, in that, it's just a dark lump. The shading is well done, but a few tiny glows/doodads would benefit a lot.


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PostPosted: Mon Apr 19, 2010 1:27 pm 
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I really love the way you made those engines, looks like the actual fuel is being pumped in.
I like the general shape of the ship altough the bridge could be better, and you got a mirroring error near your rearmost cannons.

Then there's te cannons, they look a bit stretched to me, that might just be me.


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PostPosted: Mon Apr 19, 2010 5:16 pm 
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FOOLISH SAMURAI
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Waaaaay too dark, and I strongly recommend not using HM's twinbarrel guns unless you edit them for synchronized firing, and they tend to suffer from improper rotation. I suggest looking into multi-section turrets.

Also, shields are usually the topmost layer, with weapons depthed if need be. Having them as the bottom layer looks a bit odd sometimes.

Other than that... solid start.

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PostPosted: Wed Apr 21, 2010 1:03 pm 
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Pretty good restart for a new builder. There's general linear flow, through the center, good variance of sprites, sufficient depthing. The sprites mash together a bit with some clutter, but I can still make out parts and pieces of individual sprites. Not bad of a job on the engine casings in the back.

Addendum: Whoops :oops: .

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Last edited by LactoseTolerant on Thu Apr 22, 2010 6:07 am, edited 2 times in total.

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PostPosted: Wed Apr 21, 2010 3:27 pm 
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FOOLISH SAMURAI
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Location: UK
LactoseTolerant wrote:
Pretty good start for a new builder. There's general linear flow, through the center, good variance of sprites, sufficient depthing. The sprites mash together a bit with some clutter, but I can still make out parts and pieces of individual sprites. Not bad of a job on the engine casings in the back.


Check the join date, LT. LoF has been around longer than you, he just vanished before you arrived. ;)

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PostPosted: Thu Apr 22, 2010 6:11 am 
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Lieutenant, Junior Grade
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haha that i did, had to break away for major work projects. but i'm back and trying not to be rusty and keep up with you pros! lol


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