Nutter's little fleet.

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

Nutcase
Captain
Captain
Posts: 313
Joined: Tue Jan 27, 2009 4:49 am

Re: Nutter's little fleet.

Post by Nutcase »

Okay I've been kind of busy lately so yeah.

By the way does anyone of you have a really big pic of a planet?
Somewhere around 1000-5000?
Preferably with a completely black background?


Also some tinkering I've been doing with some weapons.
Not even close to done but still.
I'm open to suggestions.
Attachments
BFscreen0148.png
Don't you have stuff to do?
Ya know. The important things.
vidboi
Tournamentator
Tournamentator
Posts: 669
Joined: Mon Mar 08, 2010 5:14 am
Location: UK

Re: Nutter's little fleet.

Post by vidboi »

what's the picture of?
There is no OP, there is only more boosters...
Nutcase
Captain
Captain
Posts: 313
Joined: Tue Jan 27, 2009 4:49 am

Re: Nutter's little fleet.

Post by Nutcase »

The launch stage of my newest unfinished toy.

When it's done, it'll be capable of wiping out anything above the size of a corvette.
Which might be capable of avoiding it.
Don't you have stuff to do?
Ya know. The important things.
Nutcase
Captain
Captain
Posts: 313
Joined: Tue Jan 27, 2009 4:49 am

Nobody wikes me.

Post by Nutcase »

:(
Okay I think it's time for a necro.
Not exactly thrilled over this one's behind.
Not exactly thrilled over this one's behind.
Suggestions?

I rather like this one.<br />Though I'm having some issues with the various doodads scattered across the hull.<br />Lights in the front are Def1.
I rather like this one.
Though I'm having some issues with the various doodads scattered across the hull.
Lights in the front are Def1.
Again.
Again.

Oooh I also redid the lancer from the front page.
Standard light bomber configuration.<br />Plasma guns in nose, point defence gun on the roof.
Standard light bomber configuration.
Plasma guns in nose, point defence gun on the roof.
SMscreen078.png (5.04 KiB) Viewed 5189 times
&quot;Winged&quot; Hussar configuration.<br />Increased plasma gun efficiency due to additional cooling, slightly stronger frontal armour, reduced acceleration, increased outline, chance of critical damage in case of a hit wing.
"Winged" Hussar configuration.
Increased plasma gun efficiency due to additional cooling, slightly stronger frontal armour, reduced acceleration, increased outline, chance of critical damage in case of a hit wing.
SMscreen079.png (5.56 KiB) Viewed 5189 times
Don't you have stuff to do?
Ya know. The important things.
Squishy
Rear Admiral
Rear Admiral
Posts: 852
Joined: Mon Dec 03, 2007 4:32 am

Re: Nutter's little fleet.

Post by Squishy »

1st Design: Probably the reason why you're not thrilled about the backside is because the back is detailed and curvy while the front is straight and not-as-detailed. I think the back is quite promising, so I suggest taking two routes: Change the front to suit the back or visa versa.

Design in 2nd/3rd: Well made vessel there.. You mentioned you had issues with doodads. Would these doodads be located on moving sections? If so then I should tell you that doodads on move/rot/turret sections will flip in both the Y position and Y scale.

Design in 4th/5th: I think the front end that consists of two triangular sections can use some more work.
Realism, seriously? It's a space ship game. Realism was thrown out the window a long time ago.
Nutcase
Captain
Captain
Posts: 313
Joined: Tue Jan 27, 2009 4:49 am

Re: Nutter's little fleet.

Post by Nutcase »

Squishy wrote:1st Design: Probably the reason why you're not thrilled about the backside is because the back is detailed and curvy while the front is straight and not-as-detailed. I think the back is quite promising, so I suggest taking two routes: Change the front to suit the back or visa versa.
Well since I'm unable to really find a good way to place heavier weaponry other than making the "Fun" parts of the ship flat to accommodate turrets I kind of can't think of an alternative to the flat front curvy behind thing...Wait...that just sounds wrong.
My issue is more that the ship's rear already fell out as a clusterfuck once and to actually complete the ship I had to chop off the wings that were supposed to come where the outer engines now are.

Design in 2nd/3rd: Well made vessel there.. You mentioned you had issues with doodads. Would these doodads be located on moving sections? If so then I should tell you that doodads on move/rot/turret sections will flip in both the Y position and Y scale.
Hmm that could be it. Thanks. Would that also happen to cause doodads to get depthed under their parent section?
Okay after tinkering with the ship for a bit, I discovered that in two cases, the doodads were mirrored relative to their parent section while in the third, they got mirrored across the ship.

The visual design is now probably complete. Further balancing might pop up later.
Nut_Anubis.shp
The ship itself. Download if you want to see it in action.
(16.21 KiB) Downloaded 139 times
Nut_Anubis.sb4
The .sb file. Download if you want to tinker with the design.
(18.31 KiB) Downloaded 191 times
And on it's first try the shells went straight through a Leviathan, wiping out whatever sections there were on the exit.
I reduced the speed and punch a tad since then but might to it a bit more.
Design in 4th/5th: I think the front end that consists of two triangular sections can use some more work.
True. To be honest the design is mostly the basic shape at the moment, before it's actually finished, I'll have to add all the various details and lights. Maybe even some more curves to the front.
Though now that I finished the middle ship, I'll probably concentrate on this design.
Okay, couldn't sleep so I was toying with these two. Added plenty of shiny, (probably too much) after redoing the nose.
Except for some bits around the wings, the lights are the same on both.
SMscreen081.png
SMscreen081.png (3.48 KiB) Viewed 5117 times
SMscreen082.png
SMscreen082.png (5.05 KiB) Viewed 5117 times
Don't you have stuff to do?
Ya know. The important things.
Imaillusion
Captain
Captain
Posts: 355
Joined: Sat Nov 28, 2009 8:57 am
Location: Thin air

Re: Nutter's little fleet.

Post by Imaillusion »

The first ship... simply doesn't look completed. There's no shape or features on it that make me think its a ship. The second ship is kinda better, but really, slapping a section on each side and leaving it at that is kinda boring, no offence

On the upside, the actual style of those ships look really clean, functional, etc. Basically you need to build on them more, while maintaining that style
Those that live by the sword... get shot by those that don't.
Nutcase
Captain
Captain
Posts: 313
Joined: Tue Jan 27, 2009 4:49 am

Re: Nutter's little fleet.

Post by Nutcase »

Okay that battleship's getting nowhere.
But here's a little something I made to calm the fuck down a few days ago.
The animation's a bit choppy. But it's 6:24 and I won't be able to sleep for another 14 hours so yeah.
And it's only there so you get the idea.
Image
Don't you have stuff to do?
Ya know. The important things.
vidboi
Tournamentator
Tournamentator
Posts: 669
Joined: Mon Mar 08, 2010 5:14 am
Location: UK

Re: Nutter's little fleet.

Post by vidboi »

that's nice subtle use of doodads you've got there. perhaps at the front adding a series of white blinkers that go in turn?
There is no OP, there is only more boosters...
Nutcase
Captain
Captain
Posts: 313
Joined: Tue Jan 27, 2009 4:49 am

Re: Nutter's little fleet.

Post by Nutcase »

Like this?
Image
I might stuff some more (or all of the existing ones) into the groove down the middle.

I also shinnied up two more ships while I was bored.
Vector, escort carrier, most of the ship is hidden under tonnes of armoured plating so don't expect much in the way of doodads.
Image

*Name pending*, modified Mercury light freighter using nonstandard technology, heavy use of green, turret and point beam hide additional doodads.
Image
Don't you have stuff to do?
Ya know. The important things.
vidboi
Tournamentator
Tournamentator
Posts: 669
Joined: Mon Mar 08, 2010 5:14 am
Location: UK

Re: Nutter's little fleet.

Post by vidboi »

i was thinking more of the doodads in line with the original one down that centre bit so they flash like a wave pattern like those on the side of the mercury

the escort carrier's a bit meh, could do with some more depthing to make the flat areas more interesting
There is no OP, there is only more boosters...
Locked