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PostPosted: Wed Mar 03, 2010 9:58 pm 
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Well the upper one is supposed to be another generic cargo transport while the lower one...well you can't really change a generic ship much, now can you...Except maybe if you throw some paint on it and call it nose art.

However, I'm stuck with a bit of a block since I can't seem to figure out a name for it. Current contenders are Green fairy or green muse.
Just might translate either of them to some better language. The nose art I'm planning on adding ain't helping either.

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 Post subject: Okay time for a Necro.
PostPosted: Fri Apr 02, 2010 3:59 am 
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I've been going down with a bad case of err...nostalgia last month so I kind of skipped this place.

But now that I got over the traumas that came with somebody milking my favourite childhood franchise dead, I've got something to post.


Something's wrong with the following picture. What is it?
Image

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PostPosted: Fri Apr 02, 2010 4:17 am 
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looks like you've changed all the sprites - there's a lot less contrast which means you can't see the details. i preferred the last set.

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PostPosted: Fri Apr 02, 2010 4:44 am 
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Pretty much.
I remade the sprites to my own design, leaving only a black outline.
Though I think I might have overdid the black purge or didn't do it enough.
I shouldn't have left the outline.

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PostPosted: Fri Apr 02, 2010 5:07 am 
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i think that the black outline's pretty important to define the sprites. what they really need is more contrast, they're all too bland...

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 Post subject:
PostPosted: Fri Apr 02, 2010 5:23 am 
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Location: Why do you want to know?
I rather like this.
The section usage is well done.
The only thing that bothers me is the... I forgot what section it is but the light gray section in the middle behind the small gun. Flipping it might help it to keep in the flow of the ship.


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 Post subject:
PostPosted: Fri Apr 02, 2010 5:41 am 
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You mean the Stock 17?
Like this?

Image

Note: I forgot to save after changing the sprites. Shouldn't take long redoing it, though.

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PostPosted: Fri Apr 02, 2010 5:55 am 
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No. Although that doesn't look too bad eiher.

The section (Not the stock section) a little behind and above it.


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 Post subject:
PostPosted: Fri Apr 02, 2010 11:00 pm 
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Oh you mean the ones up top.
They're actually an extension of the Stock21s(I think they're 21 anyway).
Although now that I look at the pics again, I definitely overdid the black purge.


Note: I'm slightly drunk today so I might not make much sense.

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PostPosted: Sat Apr 03, 2010 5:17 am 
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Facepalm.

I bothered to look up what it was called. WaW_Sec01. They're the ones that need flipping.

And you're drunk? Exactly how old are you guys around here?


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 Post subject:
PostPosted: Sat Apr 03, 2010 7:58 pm 
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Just enough that nobody bats an eye.
And yes, I knew which ones you meant.
Dead centre of the ship, two PD guns each.

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PostPosted: Mon Apr 05, 2010 11:50 pm 
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Okay I was bored again.
Anyway, Some weapon tests:
Image
Image

Also:
A small corvette and a pocket battleship that can tear most stuff around it to little pieces.


Attachments:
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SMscreen066.png [ 12.88 KiB | Viewed 282 times ]

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PostPosted: Tue Apr 06, 2010 9:48 pm 
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With the first ship, the turret doesn't need to be depthed so that it's underneath the sections. At the momment it looks a bit random to have that single turret sticking out in the middle

With the second ship, the front half feels lacking in sections, compared to the back half which has a lot more detail and looks a lot better. The front could be more beefed up, so that it compliments the back.

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PostPosted: Tue Apr 06, 2010 11:13 pm 
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Well with the first ship, I wanted to make it look like the turret is inside the ship itself since it kind of looks odd is its centre sticks out over other sections (for me anyway) and because my subconscious would kill me if I made it an independent turret with it's current stats. Though I am considering moving it above one of the engines.

As for the second ship, went and widened the frontal part though I'm not really sure how I should approach detailing it since I need large, flat sections for the guns.
That and the front is supposed to look much less fragile to the rear of the ship which supposed to be pretty much the only way to get rid of it (frontal assault gets shredded by means of shell wall).
And the details are my way of telling "Aim here for massive damage!" since I'm kind of opposed to putting shinies on my warships.

TL DR: Made it fatter, unsure on how to make its face prettier than its arse. Other than putting a paper bag over it, anyway.

By the way, it's largely inspired by This huge picture.

EDIT: The Dart. The smallest result of my fighter project. This one is slightly bigger than a Stock9.
First combat test of a squadron of Darts against a ship equipped with anti fighter cluster rockets
(The closest I could get to cluster missiles) should be coming up when it's uploaded now.
http://img405.imageshack.us/img405/5111 ... en0139.png
http://img88.imageshack.us/img88/3185/bfscreen0140.png
http://img149.imageshack.us/img149/9265 ... en0141.png
http://img106.imageshack.us/img106/933/bfscreen0143.png
http://img64.imageshack.us/img64/2627/bfscreen0144.png


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SMscreen070.png [ 15.03 KiB | Viewed 232 times ]

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PostPosted: Thu Apr 08, 2010 11:21 pm 
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Aww no comments?
I was hoping for some feedback.

Meh. It's Friday tomorrow so I'll just post now instead of then just in case I manage to do something incredibly stupid in the next 19 hours



Ze ships:
-Andrasta missile destroyer,
-Loki heavy corvette
-Hunter anti fighter frigate,
-Maiden class support frigate,
-Borealis class missile cruiser,
-Atlantis class pocket battleship,
-Aurora class heavy support cruiser,
-Vector class light carrier,
-Strike craft (left to right): Dart light interceptor, Banshee heavy fighter, Javelin light bomber.


Attachments:
BFscreen0150.png
BFscreen0150.png [ 125.92 KiB | Viewed 187 times ]

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