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 Post subject: Sprite Alpha Maps
PostPosted: Thu Apr 01, 2010 9:44 pm 
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looking through the stock weapon and bullet sprites I noticed that some of them have alpha maps. can you create alpha maps for custom weapon/bullet sprites and how would you get them to work in game?

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Last edited by vidboi on Thu Apr 01, 2010 10:52 pm, edited 1 time in total.

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PostPosted: Thu Apr 01, 2010 10:46 pm 
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Those actually aren't used in the game. They're left over sprites from the hardcoded previous versions, placed here for reference.

Go ahead and move the stock weapon/bullet folders somewhere else, you'll see the game still runs without a problem.


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PostPosted: Thu Apr 01, 2010 10:51 pm 
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didn't know that, but can you use alpha maps for custom sprites?

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PostPosted: Fri Apr 02, 2010 12:13 am 
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If you mean as bullets, yes, you can.
I do it anyway. Find it easier to colour.

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PostPosted: Fri Apr 02, 2010 12:19 am 
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it would be more useful with turrets for me especially for muzzle flash effects

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PostPosted: Fri Apr 02, 2010 5:12 am 
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Squishy wrote:
Those actually aren't used in the game. They're left over sprites from the hardcoded previous versions, placed here for reference.

The stock sprites distributed with the game are indeed just for reference and BSF stores its own internal versions in the exe, but alpha maps ARE used in the game internally.

Nutcase wrote:
If you mean as bullets, yes, you can.
I do it anyway. Find it easier to colour.

I think hes asking whether you can use alpha maps to control transparency of sprites. The answer is no.


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