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PostPosted: Wed Feb 03, 2010 8:47 pm 
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Pretty much what Lactose said. Beef up that area around the neck, it looks kinda weird that a single section of that size can hold together two halves of a ship that are that size. Also try and limit the section streching/shrinking, those sections don't look too good when they're surrounded by other sections that have kepted their original size.

As for the colour scheme, this is what you do (this is what I did when I started building ships). Pick a colour, any colour. Then pick a shade of grey which complements the first colour you first picked. I.e if you picked light green then use a light grey, and if you picked a dark blue then use a dark grey.

When colouring a ship, pick the sections of a ship you want people to focus on, and colour them with your first colour. Then colour the rest of the ship, and/or including the parts that don't look good with the grey. That way, people will focus to the coloured sections, and ignore the bad sections.

Note that you should also change the colour of those inner engines accordingly, relative to the rest of the ship.

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PostPosted: Thu Feb 04, 2010 9:56 am 
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Okay i've redone the Hammer of Dawn and i hope you like what i have done so far!

Image

What do you guys think?

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Last edited by Dat Viymese on Fri Feb 19, 2010 8:04 am, edited 1 time in total.

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PostPosted: Thu Feb 04, 2010 11:28 am 
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Oh, much better. I bet it has a big gun in the nose and would look better shipwrighted.


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PostPosted: Thu Feb 04, 2010 12:56 pm 
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I agree. And the glowing sphere on the front looks much better under that cover. More ominous.


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PostPosted: Fri Feb 05, 2010 2:06 am 
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Danny420Dale wrote:
I bet it has a big gun in the nose and would look better shipwrighted.


No it doesn't but that is a very good idea and second how am i going to shipwriterize this thing with out spending 200+ hours on my computer?
a program would be really nice too BTW

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I just Came to enjoy the sites! <(^.^)>

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forums...aren't they lovely?
inteuniso wrote:
Welcome to the site. We're always glad to have new meat- I mean members.


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PostPosted: Fri Feb 05, 2010 2:17 am 
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Dat Viymese wrote:
Danny420Dale wrote:
I bet it has a big gun in the nose and would look better shipwrighted.


No it doesn't but that is a very good idea and second how am i going to shipwriterize this thing with out spending 200+ hours on my computer?
a program would be really nice too BTW


If you take 20 minutes to edit the smsprites.ini file in the BSF program files directory then you can convert very quickly. Just input the paths of the SW equivalent sprites into the groups, then in the SM pull up the groups, select the sprite on your ship, then right click the corresponding sprite in the group window. It will replace it and carry with it all the attributes/parenting of the original.


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PostPosted: Fri Feb 05, 2010 8:07 am 
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Kiltric wrote:
If you take 20 minutes to edit the smsprites.ini file in the BSF program files directory then you can convert very quickly.

don't do that. Use the built-in custom sprite management features instead.


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PostPosted: Fri Feb 19, 2010 2:35 am 
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---???



SLOW DOWN!!!!!
i am really confused here you guys have completely lost me and I've just barly looked at the replies this week!

Please clairify what you mean?
do you mean the custom spirites.ini or one of the text docs that controls what spirites look like and what order they are in?

Oh and FYI i lost my jump drive again so i can't edit it right now and my mom wouldn't let me put some backup files onto the other computer
so yeah no editing till i can find the damnible thing all over again...

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I just Came to enjoy the sites! <(^.^)>

I do have my dignity, its just in a box somewhere in the north atlantic sea...

forums...aren't they lovely?
inteuniso wrote:
Welcome to the site. We're always glad to have new meat- I mean members.


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PostPosted: Fri Feb 19, 2010 3:03 am 
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Dat Viymese wrote:
---???



SLOW DOWN!!!!!

HELL NAW!!
Dat Viymese wrote:
i am really confused here you guys have completely lost me and I've just barly looked at the replies this week!

We're a rather slow board as it is, and you want us to slow down further?! Fuck you running!!
Dat Viymese wrote:
Please clairify what you mean?
do you mean the custom spirites.ini or one of the text docs that controls what spirites look like and what order they are in?

DING, I think you got it.
Dat Viymese wrote:
Oh and FYI i lost my jump drive again

Keep it on your keychain!
Dat Viymese wrote:
so i can't edit it right now and my mom wouldn't let me put some backup files onto the other computer

What is wrong with your mom? I never had issues with people not wanting me to back up my data while i fix the comp. The problem is, however, avoidable: DO NOT PUT YOUR FUCKING DATA ON YOUR FUCKING OS PARTITION.
Dat Viymese wrote:
so yeah no editing till i can find the damnible thing all over again...

You'll find it one of these days. Till then, treat this as a School of Hard Knocks™ lesson in data management! :lol:


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PostPosted: Fri Feb 19, 2010 3:48 am 
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SWS has a license to fly off the handle.

You do not. This also makes warning #3!

And you know what that means, kids? Tempban for Danny time!

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PostPosted: Fri Feb 19, 2010 3:56 am 
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lol..
anyway, i think the Hammer of Dawnand is a little too bulky, again, thats just me.
allso you could considering using sw sprites.


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PostPosted: Fri Feb 19, 2010 9:11 am 
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I have thought about that but I don't know where to begin!
there are over +80 peices,I can't think of where to begin, andi also have the half of the original UNMIRRORED hull of the Hammer of Dawn.
(FYI the hammer of dawn will no longer be called as such instead it shall be called the Sunset Destroyer the hameer of dawn was the Original idea for the ship that is mentioned above...)

At the time i haden't thought of it but the ship's file name is ND-01 Sunset
Destroyer...
the Hammer of dawn is ND-00 it is the BASIC LAYOUT for the FIRST 5 SHIPS of the series...
notice that in my frist ship that i kind stuck to having similar hull structurs until i got kicked in the head by intuesio and Lactos thank yuo both very much and especially to arcane who was very blut using a hammer to destroy my self-estieme in order to make me clean up my act thank you all very much!

I will be busy for the next four days with designing the nest ship in the Destroyer series

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I just Came to enjoy the sites! <(^.^)>

I do have my dignity, its just in a box somewhere in the north atlantic sea...

forums...aren't they lovely?
inteuniso wrote:
Welcome to the site. We're always glad to have new meat- I mean members.


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PostPosted: Fri Feb 19, 2010 9:22 am 
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Why does SWS have a license to fly off handle?

Anyway, the changes have greatly improved your ship. The only problem is that it feels flat. Maybe try some shading.


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PostPosted: Fri Feb 19, 2010 9:58 am 
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I've had to turn off the shading because it makes the front of the ship the darkest and the back of the ship is the lightest...
in the sandbox anyway...
but thank you 25! :D

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I just Came to enjoy the sites! <(^.^)>

I do have my dignity, its just in a box somewhere in the north atlantic sea...

forums...aren't they lovely?
inteuniso wrote:
Welcome to the site. We're always glad to have new meat- I mean members.


Last edited by Dat Viymese on Fri Feb 19, 2010 10:58 am, edited 1 time in total.

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PostPosted: Fri Feb 19, 2010 9:59 am 
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Kaelis wrote:
Kiltric wrote:
If you take 20 minutes to edit the smsprites.ini file in the BSF program files directory then you can convert very quickly.

don't do that. Use the built-in custom sprite management features instead.

Unfortunately, I find using those features less intuitive than editing the *.ini. That may just be a failure on my part as I can't seem to get them to work, whereas editing a text file is easy.

25000st wrote:
Why does SWS have a license to fly off handle?

Because he's usually right.


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