I woke up with a splitting pain in my arm. All I remembered was getting drunk and someone daring me to go take down a wolf for dinner. I must have been really
drunk. I mean, you need groups of hunters to take down wolves! Aparrently, someone made me leader while I was out cold, and now I have to manage this
place. At least they got the farms going.
But they had the miners hauling stuff around the fortress! They hadn't even dug a moat yet! I also noticed that we had two entrances to the fort. One, the
retractable bridge was quite defensible. The other, a channel to the well, was safe in all but the winter. So I immediatly set the workers to wall ofg the whole in
the wall. Note to future rulers, don't fill the moat with water or it will freeze in the winter.
One thing I have to ask the previous administrator: WHY DO WE HAVE SO MANY DOGS!!! We have over 30 dogs!
The elves arrived. I traded 3 stone goods for some sunberries. Right after the elves left we got some migrants.
I decided to start a metal smithing industry, but we don't have an ANVIL! ARG!!!
How can we create armor? In honor of the lack of anvils, they decided to through a party. I told them to stop. They did.
I also set about correcting the mess of workshops in our entryway.
The partiers are persistant:
I also told the pansy noble to keep better track of the records. That way, I know if we are running low on booze.
I got one of the immagrant jewlers to set up a workshop to carve some gems to trade for an anvil when the dwarven caravan arrives.
Our butcher has become possesed. Hopefully, he'll make something worth more than an anvil.
He went for a craftdwarves shop. He grabs a piece of obsidian and a nugget of copper and gets down to buisness.
I told another of the immigrants to start training the dogs into war animals. No more useless dogs!
The crazy butcher finally finished. It turns out to be an obsidian crown, Grottoround.
Unfourtunatley, he doesn't remember any of making it so he goes back to being a butcher. Wait a sec! A butcher! Muhahaha. Come here little puppies!
Tonight we feast on dog meat roasts!
The humans have arrived!!!
They brought with them tons of meat and an ANVIL!!! I of course got all of this in exchange for some paltry stone crafts. I asked the Guild Repersentatives for
meat and precious metal bars. They want idols and handwear.
In total 5 arrived, and 2 left with nothing to show for their raid.
Olon the metalsmith has been possessed. He is using 3 copper bars.
He made a really great mace.
I'm getting around to keeping the cats under control. I ordered the construction of a cage in the dining hall to hold them.
The dwarven caravan has arrived! Finally, our brothers from the mountainhomes grace our halls. The privelage does not lessen my desire to rob them blind with worthless stone crafts. Yeah for capatilism and the laws of supply and demand! Nobody else must make these darn things!
They obvious lack a bit of sanity, as they are driving unnecassarily through the brook. Of the caravan, I only requested steel because WE HAVE NO IRON ON THE MAP. I MEAN NONE. ANYWHERE! What the hell where the prospectors thinking! Once again, ARG!!!
AMBUSH!! Perfect timing, the caravan shall make short work of them!
Caravan kills 6 goblins and loses one axedwarf.
Then another ambush out inside the outer moat. The pore woodcutter who was abushed, Tun, was stuck down by goblin swordsman. War dogs take down a
goblin and all of the other goblins fleed in horror. After further review, it turns out they took down at least one goblin and ripped off the arm of another.
As a result of this, I am asigning all of the woodcutters five guard dogs.
More Migrants have arrived!!! Only thing useful we got was a tanner. We got two fish dissectors and zero fisherdwarves! Not much use. For now, they will be
haulers. And we got a bowyer. I believe he is an elven sympathazer, for real dwarves would make their crossbows out of iron!
something I just noticed. WE HAVE NO BARRACKS! I will take it upon myself to start a military and safegaurd our halls. I have also started to make better
rooms for our breathern. I have yet to assign them, but they have been made.
Praise the miners we struck adamantine*cough*, i mean galena. Still is a pretty good haul.
Another theif ran into the war dogs. He died.
Make that two. This one managed to hurt a war dogs head.
The hills to the far northwest and the east are starting to bug me. I have decided to remove them.
And I retract my previous statement about the well be a weakness. Apparently, only half the brook freezes. Who'd of thunk? :/
We now have 37 war dogs.
Some rhesus macaques have slowed down the production of wood. The wardogs decided they needed to be taught a lesson. The wardogs won.
Who wants monkey blood slushies?
The monkeys discovered a thief who then ran away.
You know the statement I previously retracted? Well, I retract retracting it. Turns out the lower half freezes later than the upper half. Thermodynamics is wierd...
One of the kittens designated for slaughter has taken refuge among the monkeys.
It turns out one of the wardogs lost an eye somewhere along the way. He is Silverware's pet.
I have succesfully removed one of the hills.
The dwarven liason is still here.
They wamt tanned hides, wooden idols, waterskins and anvils.
The gemcutter has given birth to a girl!
A carpenter has claimed the carpenters shop.
He appears to be using a log, 2 blocks of native aluminum and a block of alunite.
There appears to be a tree floating where the old eastern hill used to be. Physics is wierd.
Apparently, someone killed a cougar when I wasn't looking...
The carpenter made a badass animal trap.
He is now a legendary carpenter.
All our dogs are now wardogs, which brings their numbers up to 55.
In my hill clearing project I found some aluminum.
There is another darn floating tree by the Northeastern hill...
I have become an Axelord!
And those annoying hills are gone!
Well it seems my riegn is at an end. I managed to create housing for the majority of the dwarves, and tombs for the dead.
I have created a tomb for myself, which my succesors better not touch.
I have stream-lined some production, and started a metal industry and the militray.
I anyone could get me to pick up the artifact mace, that would be excellent.
Remember to put kittens and puppies in the cage until they come of age. Then slaughter the cats and train the dogs.
The right had lever controls the outer gate.
I will spend the rest of my days gaurding these halls with my steel axe in hand and my dog pack at my side.