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 Post subject: Ideas for new NUD maps
PostPosted: Mon Nov 30, 2009 8:42 pm 
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Captain
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Joined: Sat Nov 28, 2009 8:57 am
Posts: 355
Location: Thin air
Well, I've started creating some maps for the game, while I can still remmember them. I made the maps by simply taking a screenshot of an already exsisting map, and then modding it using Microsoft Paint. Note that some of the images may appear blurry, I appoligise for that.

Okay, here are some of them:
Image

Image

And just for the lolz...
Image

If you don't get what i mean with the third map, look at it from a distance

If you still don't get it... get your eyes checked-_-

Edit: Dunno why the shots are like that. It might be because of photobuket, I dunno.

Edit 2:Increased the contrast of the pics. I think they decreased when i uploaded them onto photobucket

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Last edited by Imaillusion on Wed Dec 02, 2009 9:26 am, edited 2 times in total.

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 Post subject:
PostPosted: Tue Dec 01, 2009 6:38 am 
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Commander
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Joined: Sun Jul 19, 2009 1:31 am
Posts: 207
It could also be the fact that they're EXTREMELY DARK.

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 Post subject: Some more maps...
PostPosted: Thu Dec 03, 2009 5:12 pm 
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Captain
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Joined: Sat Nov 28, 2009 8:57 am
Posts: 355
Location: Thin air
Image

Image

Image

Note: The quality of the last map had dropped, probaly while being uploaded to photobucket

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Those that live by the sword... get shot by those that don't.


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 Post subject:
PostPosted: Thu Dec 03, 2009 8:04 pm 
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Lieutenant Commander
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Joined: Wed Sep 03, 2008 1:24 am
Posts: 58
The purpose of the coloured tiles is to act as a filter, as opposed to something that invaders must travel over. So the first two maps in your second post won't work the way you'd expect them to.


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