Wicky's SW Ship Thread **DL UP**
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Wicky's SW Ship Thread **DL UP**
My first serious foray into SWA-style ships:
Thinking about entering the metagame with something like this, a 200 threat escort carrier.
Not sure about armament or balancing yet, but I could do with some direction to the ship design. Any ideas?
Thinking about entering the metagame with something like this, a 200 threat escort carrier.
Not sure about armament or balancing yet, but I could do with some direction to the ship design. Any ideas?
Last edited by Wicky_42 on Mon Sep 07, 2009 12:32 am, edited 1 time in total.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
- unsunghero10
- Commander
- Posts: 137
- Joined: Sun Aug 16, 2009 7:19 am
- Location: Maine
Back section is a bit too dark, and the blue beam? is blocked a little on the bottom half.
Seems like a crash cage mausoleum mix.
I'd say add to the front jaw looking opening, maybe connect the black outer plating with something like you did in the back.
The top of the spire could host a beam, and that arrowhead bridge just behind could hold some impeders or such.
Nice
Seems like a crash cage mausoleum mix.
I'd say add to the front jaw looking opening, maybe connect the black outer plating with something like you did in the back.
The top of the spire could host a beam, and that arrowhead bridge just behind could hold some impeders or such.
Nice
Lurk more
Just a quick aesthetic update, looking to sweep the internal structure out over the bow and break up the silhouette. Think it works?
Last edited by Wicky_42 on Fri Sep 04, 2009 12:18 am, edited 1 time in total.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
Assault Destroyer
Heavily armed with an efficient spread of forward firepower, this destroyer is a force to be reckoned with. However, with the bulk of its armour and weaponry focused forward it is vulnerable to flanking attacks.
Threat 170
Cost 1200AC
2x Twin Beams
4x HVM
4x AFB
2x Point Beams
Escort Carrier
Tweaked n armed.
Fast but lightly armed, this carrier keeps its range in combat, peppering its foes from behind a picket screen.
Threat 200
Cost 910AC
3x Heavy Lasers
4x Missile Array (15)
4x Anti-Fighter Beams
Assault Frigate
Fast and dangerous, this ship packs the punch to hunt destroyers in small groups.
Threat 90
Cost 485AC
2x Medium Beams
4x Missile Array (10)
1x Point Beam
Screening Frigate
A flanking skirmish element, designed to rip through fighter wings and then attack enemy fleet elements from the rear - or at least disrupt enemy fleet formations trying.
Threat 80
Cost 515
2x Light Beams
4x Anti-Fighter Beams
1x Point Beam
Now with Download!
http://www.wyrdysm.com/battleshipsforev ... aFleet.zip
http://www.wyrdysm.com/battleshipsforev ... prites.zip
You'll also need Kae_mechasw.
Heavily armed with an efficient spread of forward firepower, this destroyer is a force to be reckoned with. However, with the bulk of its armour and weaponry focused forward it is vulnerable to flanking attacks.
Threat 170
Cost 1200AC
2x Twin Beams
4x HVM
4x AFB
2x Point Beams
Escort Carrier
Tweaked n armed.
Fast but lightly armed, this carrier keeps its range in combat, peppering its foes from behind a picket screen.
Threat 200
Cost 910AC
3x Heavy Lasers
4x Missile Array (15)
4x Anti-Fighter Beams
Assault Frigate
Fast and dangerous, this ship packs the punch to hunt destroyers in small groups.
Threat 90
Cost 485AC
2x Medium Beams
4x Missile Array (10)
1x Point Beam
Screening Frigate
A flanking skirmish element, designed to rip through fighter wings and then attack enemy fleet elements from the rear - or at least disrupt enemy fleet formations trying.
Threat 80
Cost 515
2x Light Beams
4x Anti-Fighter Beams
1x Point Beam
Now with Download!
http://www.wyrdysm.com/battleshipsforev ... aFleet.zip
http://www.wyrdysm.com/battleshipsforev ... prites.zip
You'll also need Kae_mechasw.
Last edited by Wicky_42 on Sat Sep 05, 2009 8:15 pm, edited 2 times in total.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
'Cartoony' is an... interesting response, lol... not the one I was aiming for, however.
As one might have guessed from the 'Threat' n shit, I am considering these for the Metagame - anyone think that could work?
As one might have guessed from the 'Threat' n shit, I am considering these for the Metagame - anyone think that could work?
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
- unsunghero10
- Commander
- Posts: 137
- Joined: Sun Aug 16, 2009 7:19 am
- Location: Maine
Thank you, unsunghero, for saying my ships are 'beautiful' - I assure you, though, that they are quite competent in battle.
Most of the colour in these ships comes from lights in team colour 1 - I thought it a nice way to include colour over metal bulkheads. I'm fairly certain that bare metal is suitable for mass production
Most of the colour in these ships comes from lights in team colour 1 - I thought it a nice way to include colour over metal bulkheads. I'm fairly certain that bare metal is suitable for mass production
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
- unsunghero10
- Commander
- Posts: 137
- Joined: Sun Aug 16, 2009 7:19 am
- Location: Maine
But curves in atmosphere-less space, and what appear to be command bridges(?) show that resources are great enough to impart a little artistic flare, rather than only what was needed to save money.
A square takes less time to form than an oblong crescent.
That also shows that this isn't a ship of necessity, as a ship with these parts would take longer to repair. A simple patch in the field wouldn't fit right.
But nanobots would make my argument null. =P
A square takes less time to form than an oblong crescent.
That also shows that this isn't a ship of necessity, as a ship with these parts would take longer to repair. A simple patch in the field wouldn't fit right.
But nanobots would make my argument null. =P
Lurk more
Cheers for the positive feedback - even if these aren't going to be built by any corp in the Metagame, I can still build n balance them ^_^
I'll do a few more and put a download up, if peeps are interested.
I'll do a few more and put a download up, if peeps are interested.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
- Portal8229
- Lieutenant, Junior Grade
- Posts: 13
- Joined: Thu Aug 13, 2009 11:07 am
- Location: Maryland USA
- Contact: