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Re: Spriting thread

Posted: Sun Jan 26, 2014 7:19 am
by th15
Here's my attempt at copying the style for section 04:

Re: Spriting thread

Posted: Sun Jan 26, 2014 8:02 am
by Necrontyr1998
Looking good, reminds me a little of Fraxy sprites.

Re: Spriting thread

Posted: Sun Jan 26, 2014 7:41 pm
by Lukasmah
I know they're likely pretty crappy, but I decided to post them just in case they're okay, in hopes of improvement and to see if the style works.

Yes, the shapes are based on Horsemonster's detailed weapons, but I tried to make different shading to see how it looks.

A gun
LM_Wep_Generic_Medium.png
LM_Wep_Generic_Medium.png (176 Bytes) Viewed 15709 times
A bigger gun
LM_Wep_Generic_Large.png
LM_Wep_Generic_Large.png (169 Bytes) Viewed 15709 times
So, ummm, are they any good?

Re: Spriting thread

Posted: Sun Jan 26, 2014 9:00 pm
by STARSTRUCK
th15's sec04 is good and we should probably keep it. It does look a bit "cleaner" than what we already have, though, so I might make it "dirtier"? IDK.

@Lukasmah: Those guns look good. IIRC we haven't decided on a weapon style yet, but if we're going for the HM style, those definitely fit.

Re: Spriting thread

Posted: Sun Jan 26, 2014 11:05 pm
by Ristyo
Hmm, I think I should try edit some too. LATER

Re: Spriting thread

Posted: Mon Jan 27, 2014 12:56 am
by Lukasmah
Considering Starstruck gave me positive feedback, I decided to animate the smaller gun.

I wanted to add a muzzle flare at first, but then I decided not to for the sake of projectile colour variety. I might make another version with a flare later.

Animated generic gun
LM_Wep_Generic_Medium_Animated.gif
LM_Wep_Generic_Medium_Animated.gif (642 Bytes) Viewed 15699 times
EDIT: Starstruck, I just noticed your new sprites, and I must say this: I love them. Great job. They really look like shiny versions of stockies.

Hey, what software do you use to make them, and what is the technique you used to achieve such effect?

Re: Spriting thread

Posted: Tue Jan 28, 2014 1:20 am
by -Desert-
The new sprite's amazing! Keep up the good work :3

Edit: I was too stupid to notice these were in the repack of BSF. That still means we probably need the author's permission, but at least they're already available in some way.

I hope it's helpful :)

Re: Spriting thread

Posted: Tue Jan 28, 2014 2:20 am
by Lukasmah
No, Desert, none of these are in the repack. They just use the same style.

Re: Spriting thread

Posted: Tue Jan 28, 2014 3:05 am
by -Desert-
I meant what I posted at first :oops:

It's the last folder (alphabetically that is) in Xynus_Textured. Anyhow, those would need brightening to suit the current sprites and I like the ones in here better TBH.

Re: Spriting thread

Posted: Tue Jan 28, 2014 4:39 am
by Lukasmah
-Desert- wrote:I meant what I posted at first :oops:

It's the last folder (alphabetically that is) in Xynus_Textured. Anyhow, those would need brightening to suit the current sprites and I like the ones in here better TBH.
Oh, I thought you meant Starstruck's stuff. My apologies.

Re: Spriting thread

Posted: Tue Jan 28, 2014 11:39 pm
by -Desert-
It's alright, I assumed people had already read what my post said at first. :3

Re: Spriting thread

Posted: Wed Feb 05, 2014 6:35 pm
by Ristyo
My attempt at making a sprite similar to Th15's :
Image
It could use some more detailing though. I am not very good at sprite editing.

Re: Spriting thread

Posted: Thu Feb 06, 2014 9:08 pm
by -Desert-
The base for the detail is there, you just need more detail like you've said yourself. Take a look at the original and try to make some subtle lines on it.

Re: Spriting thread

Posted: Fri Feb 07, 2014 2:59 pm
by Ristyo
I am not very good at detailing, so i will leave it for someone more experienced.

Re: Spriting thread

Posted: Sat Feb 08, 2014 2:10 am
by Lukasmah
What you CAN do is increase the cotnrast.