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 Post subject: Re: Spriting thread
PostPosted: Sun Jan 26, 2014 7:19 am 
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Here's my attempt at copying the style for section 04:


Attachments:
starstruck_section_04.png
starstruck_section_04.png [ 856 Bytes | Viewed 1705 times ]

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 Post subject: Re: Spriting thread
PostPosted: Sun Jan 26, 2014 8:02 am 
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Looking good, reminds me a little of Fraxy sprites.

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Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


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 Post subject: Re: Spriting thread
PostPosted: Sun Jan 26, 2014 7:41 pm 
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I know they're likely pretty crappy, but I decided to post them just in case they're okay, in hopes of improvement and to see if the style works.

Yes, the shapes are based on Horsemonster's detailed weapons, but I tried to make different shading to see how it looks.

A gun
Attachment:
LM_Wep_Generic_Medium.png
LM_Wep_Generic_Medium.png [ 176 Bytes | Viewed 1691 times ]


A bigger gun
Attachment:
LM_Wep_Generic_Large.png
LM_Wep_Generic_Large.png [ 169 Bytes | Viewed 1691 times ]


So, ummm, are they any good?

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 Post subject: Re: Spriting thread
PostPosted: Sun Jan 26, 2014 9:00 pm 
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Location: sent milady ;)
th15's sec04 is good and we should probably keep it. It does look a bit "cleaner" than what we already have, though, so I might make it "dirtier"? IDK.

@Lukasmah: Those guns look good. IIRC we haven't decided on a weapon style yet, but if we're going for the HM style, those definitely fit.


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 Post subject: Re: Spriting thread
PostPosted: Sun Jan 26, 2014 11:05 pm 
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Hmm, I think I should try edit some too. LATER

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 Post subject: Re: Spriting thread
PostPosted: Mon Jan 27, 2014 12:56 am 
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Considering Starstruck gave me positive feedback, I decided to animate the smaller gun.

I wanted to add a muzzle flare at first, but then I decided not to for the sake of projectile colour variety. I might make another version with a flare later.

Animated generic gun
Attachment:
LM_Wep_Generic_Medium_Animated.gif
LM_Wep_Generic_Medium_Animated.gif [ 642 Bytes | Viewed 1681 times ]


EDIT: Starstruck, I just noticed your new sprites, and I must say this: I love them. Great job. They really look like shiny versions of stockies.

Hey, what software do you use to make them, and what is the technique you used to achieve such effect?

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 Post subject: Re: Spriting thread
PostPosted: Tue Jan 28, 2014 1:20 am 
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The new sprite's amazing! Keep up the good work :3

Edit: I was too stupid to notice these were in the repack of BSF. That still means we probably need the author's permission, but at least they're already available in some way.

I hope it's helpful :)

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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 Post subject: Re: Spriting thread
PostPosted: Tue Jan 28, 2014 2:20 am 
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No, Desert, none of these are in the repack. They just use the same style.

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 Post subject: Re: Spriting thread
PostPosted: Tue Jan 28, 2014 3:05 am 
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I meant what I posted at first :oops:

It's the last folder (alphabetically that is) in Xynus_Textured. Anyhow, those would need brightening to suit the current sprites and I like the ones in here better TBH.

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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 Post subject: Re: Spriting thread
PostPosted: Tue Jan 28, 2014 4:39 am 
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-Desert- wrote:
I meant what I posted at first :oops:

It's the last folder (alphabetically that is) in Xynus_Textured. Anyhow, those would need brightening to suit the current sprites and I like the ones in here better TBH.


Oh, I thought you meant Starstruck's stuff. My apologies.

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 Post subject: Re: Spriting thread
PostPosted: Tue Jan 28, 2014 11:39 pm 
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It's alright, I assumed people had already read what my post said at first. :3

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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 Post subject: Re: Spriting thread
PostPosted: Wed Feb 05, 2014 6:35 pm 
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My attempt at making a sprite similar to Th15's :
Image
It could use some more detailing though. I am not very good at sprite editing.

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The Comerlian Family


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 Post subject: Re: Spriting thread
PostPosted: Thu Feb 06, 2014 9:08 pm 
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The base for the detail is there, you just need more detail like you've said yourself. Take a look at the original and try to make some subtle lines on it.

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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 Post subject: Re: Spriting thread
PostPosted: Fri Feb 07, 2014 2:59 pm 
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I am not very good at detailing, so i will leave it for someone more experienced.

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The Comerlian Family


Dammit, didn't realize Starsector is really hard.


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 Post subject: Re: Spriting thread
PostPosted: Sat Feb 08, 2014 2:10 am 
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What you CAN do is increase the cotnrast.

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