Prototype Build (Download Here)

I'm making a game over the holidays. Come play it.

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th15
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Re: Prototype Build (Download Here)

Post by th15 »

New build up that fixes that.
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CryoSleep
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Re: Prototype Build (Download Here)

Post by CryoSleep »

Do you plan on adding custom player ships and allied fleets?
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Cycerin
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Re: Prototype Build (Download Here)

Post by Cycerin »

Code: Select all

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object ctr_survival_spawner:

DoAdd :: Execution Error
at gml_Script_create_enemy_from_file_name
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_create_enemy_from_file_name (line 0)
gml_Object_ctr_survival_spawner_Alarm_0
Crashes pretty far in, when cruisers etc are spawning en masse. Also, tech point counter became invisible.
th15
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Re: Prototype Build (Download Here)

Post by th15 »

Congratulations, you've survived long enough to go off the end of the list of enemy ships to spawn and catch a bug I had there :)
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Cycerin
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Re: Prototype Build (Download Here)

Post by Cycerin »

The power of mass beamers on a Mantis, I figure.
th15
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Re: Prototype Build (Download Here)

Post by th15 »

New Version
This is a big one guys, there's a whole galaxy of stars out there!

v1.0.0.8
- Added star map generation, deterministic level generation, level-to-level save state
- Added two Pulse Guns to the Invictus I and made it faster.
- Low level enemies give more tech points
- Invictus II unlock cheaper
- Added a minimap
- Added module state display on the right of the screen
- Added star exploration system
- Fixed a bug where spinal beamers would spawn with the wrong angle and stay at the wrong angle
- Added stealth tech
- Added random enemy ambushes on exploring unexplored systems
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Ristyo
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Re: Prototype Build (Download Here)

Post by Ristyo »

Ok after i died the first time, i explored and got this error

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object ctr_game_GUI:

DoDiv :: Divide by zero
at gml_Script_ship_draw_healthbars
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ship_draw_healthbars (line 0)
gml_Object_ctr_game_GUI_Draw_0

what is this?
The Comerlian Family


Dammit, didn't realize Starsector is really hard.
th15
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Re: Prototype Build (Download Here)

Post by th15 »

New version
Fixes that bug. Divide by zero so delicious.
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th15
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Re: Prototype Build (Download Here)

Post by th15 »

New Version
Added a bunch of sound, sprites, music. Added a new ship

v1.0.0.9
- Fixed bug in star map generation that cause you to be in a funny place when first starting
- Added bullet hit sprites
- Improved star sprites
- Improved beam rendering
- Added music (Thanks to Cycerin for providing them)
- Added a bunch of sounds (Thanks to Cycerin for providing them)
- Fixed a memory leak
- Spacebar can be used to activate module # 1
- Reduced cost of the non-ship ship upgrades quite drastically
Sean 'th15' Chan
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th15
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Re: Prototype Build (Download Here)

Post by th15 »

New Version
Added a whole bunch of content. Only thing stopping an alpha-level release is ship sprites at this point.

v1.0.0.10
- Fixed non-determinism in star map generation (seed was being save incorrectly)
- Added Ships: Ollien, Linsater, by Ristyo
Raging Hunter, by CryoSleep
Condor Colonizer, Sickle Moon Hunter, Sickle Moon Raider, Stormcloud Raider, by Doogie12
Flerp, by -Desert-
- Added background planets, stars
- Added 3 types of nebula, all of them slow you down but each color has different additional effects
+ red - increases damage taken
+ green - take damage over time
+ blue - weapons accuracy lowered
- Added asteroid formations
- Added parallax stars
- Added some background thingies
- Added basic random distortion (noise) effects
- Added jumping
- Made the game run in full screen by default (alt-enter switches)
Sean 'th15' Chan
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Ristyo
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Re: Prototype Build (Download Here)

Post by Ristyo »

you should make it that you can access the tech lab anytime, even when not dying.
EDIT : another divide by zero bug

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_allied_section
for object ctr_bullets_enemy:

DoDiv :: Divide by zero
at gml_Script_damage_object
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_damage_object (line 0)
gml_Object_ctr_bullets_enemy_Collision_16

Aww, the new update that includes the planets and nebulas made my client laggy.
The Comerlian Family


Dammit, didn't realize Starsector is really hard.
th15
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Re: Prototype Build (Download Here)

Post by th15 »

New version
Fixes divide by zero when negative toughness is applied
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Ristyo
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Re: Prototype Build (Download Here)

Post by Ristyo »

You should post this in Indie DB.
Edit : This can't be good

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event2
for object ctr_beams:

Push :: Execution Error - Variable Get 100449.m_ship(100043, -1)
at gml_Script_damage_object
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_damage_object (line 0)
gml_Object_ctr_beams_Step_2

It happened after I put two beamers on the Invictus I, and when it fires, this happened.
The Comerlian Family


Dammit, didn't realize Starsector is really hard.
366storm
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Re: Prototype Build (Download Here)

Post by 366storm »

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_ship_enemy
for object ctr_bullets_player:

Push :: Execution Error - Variable Get 100330.m_ship(100043, -1)
at gml_Script_damage_object
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_damage_object (line 0)
gml_Object_ctr_bullets_player_Collision_19


I had just started up the game
Cycerin
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Re: Prototype Build (Download Here)

Post by Cycerin »

Got the same bug as above.
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