Prototype Build (Download Here)
Moderators: th15, Moderators
Re: Prototype Build (Download Here)
New build up that fixes that.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Re: Prototype Build (Download Here)
Do you plan on adding custom player ships and allied fleets?
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Re: Prototype Build (Download Here)
Code: Select all
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object ctr_survival_spawner:
DoAdd :: Execution Error
at gml_Script_create_enemy_from_file_name
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_create_enemy_from_file_name (line 0)
gml_Object_ctr_survival_spawner_Alarm_0
Re: Prototype Build (Download Here)
Congratulations, you've survived long enough to go off the end of the list of enemy ships to spawn and catch a bug I had there
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Re: Prototype Build (Download Here)
The power of mass beamers on a Mantis, I figure.
Re: Prototype Build (Download Here)
New Version
This is a big one guys, there's a whole galaxy of stars out there!
v1.0.0.8
- Added star map generation, deterministic level generation, level-to-level save state
- Added two Pulse Guns to the Invictus I and made it faster.
- Low level enemies give more tech points
- Invictus II unlock cheaper
- Added a minimap
- Added module state display on the right of the screen
- Added star exploration system
- Fixed a bug where spinal beamers would spawn with the wrong angle and stay at the wrong angle
- Added stealth tech
- Added random enemy ambushes on exploring unexplored systems
This is a big one guys, there's a whole galaxy of stars out there!
v1.0.0.8
- Added star map generation, deterministic level generation, level-to-level save state
- Added two Pulse Guns to the Invictus I and made it faster.
- Low level enemies give more tech points
- Invictus II unlock cheaper
- Added a minimap
- Added module state display on the right of the screen
- Added star exploration system
- Fixed a bug where spinal beamers would spawn with the wrong angle and stay at the wrong angle
- Added stealth tech
- Added random enemy ambushes on exploring unexplored systems
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Re: Prototype Build (Download Here)
Ok after i died the first time, i explored and got this error
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object ctr_game_GUI:
DoDiv :: Divide by zero
at gml_Script_ship_draw_healthbars
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ship_draw_healthbars (line 0)
gml_Object_ctr_game_GUI_Draw_0
what is this?
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object ctr_game_GUI:
DoDiv :: Divide by zero
at gml_Script_ship_draw_healthbars
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ship_draw_healthbars (line 0)
gml_Object_ctr_game_GUI_Draw_0
what is this?
The Comerlian Family
Dammit, didn't realize Starsector is really hard.
Dammit, didn't realize Starsector is really hard.
Re: Prototype Build (Download Here)
New version
Fixes that bug. Divide by zero so delicious.
Fixes that bug. Divide by zero so delicious.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Re: Prototype Build (Download Here)
New Version
Added a bunch of sound, sprites, music. Added a new ship
v1.0.0.9
- Fixed bug in star map generation that cause you to be in a funny place when first starting
- Added bullet hit sprites
- Improved star sprites
- Improved beam rendering
- Added music (Thanks to Cycerin for providing them)
- Added a bunch of sounds (Thanks to Cycerin for providing them)
- Fixed a memory leak
- Spacebar can be used to activate module # 1
- Reduced cost of the non-ship ship upgrades quite drastically
Added a bunch of sound, sprites, music. Added a new ship
v1.0.0.9
- Fixed bug in star map generation that cause you to be in a funny place when first starting
- Added bullet hit sprites
- Improved star sprites
- Improved beam rendering
- Added music (Thanks to Cycerin for providing them)
- Added a bunch of sounds (Thanks to Cycerin for providing them)
- Fixed a memory leak
- Spacebar can be used to activate module # 1
- Reduced cost of the non-ship ship upgrades quite drastically
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Re: Prototype Build (Download Here)
New Version
Added a whole bunch of content. Only thing stopping an alpha-level release is ship sprites at this point.
v1.0.0.10
- Fixed non-determinism in star map generation (seed was being save incorrectly)
- Added Ships: Ollien, Linsater, by Ristyo
Raging Hunter, by CryoSleep
Condor Colonizer, Sickle Moon Hunter, Sickle Moon Raider, Stormcloud Raider, by Doogie12
Flerp, by -Desert-
- Added background planets, stars
- Added 3 types of nebula, all of them slow you down but each color has different additional effects
+ red - increases damage taken
+ green - take damage over time
+ blue - weapons accuracy lowered
- Added asteroid formations
- Added parallax stars
- Added some background thingies
- Added basic random distortion (noise) effects
- Added jumping
- Made the game run in full screen by default (alt-enter switches)
Added a whole bunch of content. Only thing stopping an alpha-level release is ship sprites at this point.
v1.0.0.10
- Fixed non-determinism in star map generation (seed was being save incorrectly)
- Added Ships: Ollien, Linsater, by Ristyo
Raging Hunter, by CryoSleep
Condor Colonizer, Sickle Moon Hunter, Sickle Moon Raider, Stormcloud Raider, by Doogie12
Flerp, by -Desert-
- Added background planets, stars
- Added 3 types of nebula, all of them slow you down but each color has different additional effects
+ red - increases damage taken
+ green - take damage over time
+ blue - weapons accuracy lowered
- Added asteroid formations
- Added parallax stars
- Added some background thingies
- Added basic random distortion (noise) effects
- Added jumping
- Made the game run in full screen by default (alt-enter switches)
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Re: Prototype Build (Download Here)
you should make it that you can access the tech lab anytime, even when not dying.
EDIT : another divide by zero bug
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_allied_section
for object ctr_bullets_enemy:
DoDiv :: Divide by zero
at gml_Script_damage_object
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_damage_object (line 0)
gml_Object_ctr_bullets_enemy_Collision_16
Aww, the new update that includes the planets and nebulas made my client laggy.
EDIT : another divide by zero bug
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_allied_section
for object ctr_bullets_enemy:
DoDiv :: Divide by zero
at gml_Script_damage_object
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_damage_object (line 0)
gml_Object_ctr_bullets_enemy_Collision_16
Aww, the new update that includes the planets and nebulas made my client laggy.
The Comerlian Family
Dammit, didn't realize Starsector is really hard.
Dammit, didn't realize Starsector is really hard.
Re: Prototype Build (Download Here)
New version
Fixes divide by zero when negative toughness is applied
Fixes divide by zero when negative toughness is applied
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Re: Prototype Build (Download Here)
You should post this in Indie DB.
Edit : This can't be good
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event2
for object ctr_beams:
Push :: Execution Error - Variable Get 100449.m_ship(100043, -1)
at gml_Script_damage_object
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_damage_object (line 0)
gml_Object_ctr_beams_Step_2
It happened after I put two beamers on the Invictus I, and when it fires, this happened.
Edit : This can't be good
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event2
for object ctr_beams:
Push :: Execution Error - Variable Get 100449.m_ship(100043, -1)
at gml_Script_damage_object
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_damage_object (line 0)
gml_Object_ctr_beams_Step_2
It happened after I put two beamers on the Invictus I, and when it fires, this happened.
The Comerlian Family
Dammit, didn't realize Starsector is really hard.
Dammit, didn't realize Starsector is really hard.
Re: Prototype Build (Download Here)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_ship_enemy
for object ctr_bullets_player:
Push :: Execution Error - Variable Get 100330.m_ship(100043, -1)
at gml_Script_damage_object
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_damage_object (line 0)
gml_Object_ctr_bullets_player_Collision_19
I had just started up the game
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_ship_enemy
for object ctr_bullets_player:
Push :: Execution Error - Variable Get 100330.m_ship(100043, -1)
at gml_Script_damage_object
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_damage_object (line 0)
gml_Object_ctr_bullets_player_Collision_19
I had just started up the game
Re: Prototype Build (Download Here)
Got the same bug as above.