Dev Log
Posted: Fri Dec 27, 2013 5:12 am
This is just where I track my tasks now.
Dev log
Stuff to be done by Prototype - When this is done, I'll release a playable version of the game here
- Ship data loading
- Ship control and movement
- Turret targeting and firing
- .shp to JSON converter
- Survival style spawning system
- UI system
- Interceptor bullets/turrets
- View control and zooming
- 3 turret types
- 2 module types
- 4 enemy ship types
- Basic sounds
- Better AI
- Ship commands ("Engines to maximum", "Concentrated fire", "Brace for impact", "Hands to damage control stations")
- Stat system
- game design/balancing pass
Stuff to be done by Alpha
- Module status display (like what commands have)
- Random world generation
- warp jump system to travel to different systems
- Tech system
- Basic ship customization (swapping out weapons)
- beam turrets
- Environments (planets, rocks, nebulae)
- Treasure system
- Tactical control of jump drive (so you can retreat away from nasty stars)
- Planetary exploration: hover over planets and press a button to send an away team, they come back with stuff!
- Planetary exploration content
- Crew system
- spawning tables in json
- Real in-system ambushes: When you enter a region of the map, a bunch of enemy ships warp in on top of you. System for warping in ships done, have to make warping work with deterministic ids and stuff.
- Special types of sections? Ablative, Reflective...
- more turrets
- more modules (deployer modules?)
- more enemies (pending proper sprites)
- persistent effects (e.g. aegis on random section for X time or until X tech points earned). Just needs UI hookup so you know what effects are active on you now.
- Need sprites!
- more ai types
Stuff to be done by Beta
- Distortion effects
- ship personalization
Dev log
Stuff to be done by Prototype - When this is done, I'll release a playable version of the game here
Stuff to be done by Alpha
- Planetary exploration content
- Crew system
- spawning tables in json
- Real in-system ambushes: When you enter a region of the map, a bunch of enemy ships warp in on top of you. System for warping in ships done, have to make warping work with deterministic ids and stuff.
- Special types of sections? Ablative, Reflective...
- more turrets
- more modules (deployer modules?)
- more enemies (pending proper sprites)
- persistent effects (e.g. aegis on random section for X time or until X tech points earned). Just needs UI hookup so you know what effects are active on you now.
- Need sprites!
Stuff to be done by Beta
- Distortion effects
- ship personalization