Dev log Stuff to be done by Prototype - When this is done, I'll release a playable version of the game here - Ship data loading - Ship control and movement - Turret targeting and firing - .shp to JSON converter - Survival style spawning system - UI system - Interceptor bullets/turrets - View control and zooming - 3 turret types - 2 module types - 4 enemy ship types - Basic sounds - Better AI - Ship commands ("Engines to maximum", "Concentrated fire", "Brace for impact", "Hands to damage control stations") - Stat system - game design/balancing pass
Stuff to be done by Alpha - Module status display (like what commands have) - Random world generation - warp jump system to travel to different systems - Tech system - Basic ship customization (swapping out weapons) - beam turrets - Environments (planets, rocks, nebulae) - Treasure system - Tactical control of jump drive (so you can retreat away from nasty stars) - Planetary exploration: hover over planets and press a button to send an away team, they come back with stuff!
- Planetary exploration content
- Crew system
- spawning tables in json
- Real in-system ambushes: When you enter a region of the map, a bunch of enemy ships warp in on top of you. System for warping in ships done, have to make warping work with deterministic ids and stuff.
- Special types of sections? Ablative, Reflective...
- more turrets
- more modules (deployer modules?)
- more enemies (pending proper sprites)
- persistent effects (e.g. aegis on random section for X time or until X tech points earned). Just needs UI hookup so you know what effects are active on you now. - Need sprites! - more ai types
Stuff to be done by Beta
- Distortion effects
- ship personalization
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
There should be a place for reporting bugs
The v1.0.0.5 build can't load ships from .json files. I don't know if you are supposed to use the .shp or the .sb4 now.