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 Post subject: Dev Log
PostPosted: Fri Dec 27, 2013 5:12 am 
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Joined: Sun May 13, 2007 12:01 am
Posts: 947
This is just where I track my tasks now.

Dev log
Stuff to be done by Prototype - When this is done, I'll release a playable version of the game here
- Ship data loading
- Ship control and movement
- Turret targeting and firing
- .shp to JSON converter
- Survival style spawning system
- UI system
- Interceptor bullets/turrets
- View control and zooming
- 3 turret types
- 2 module types
- 4 enemy ship types
- Basic sounds
- Better AI
- Ship commands ("Engines to maximum", "Concentrated fire", "Brace for impact", "Hands to damage control stations")
- Stat system
- game design/balancing pass

Stuff to be done by Alpha
- Module status display (like what commands have)
- Random world generation
- warp jump system to travel to different systems
- Tech system
- Basic ship customization (swapping out weapons)
- beam turrets
- Environments (planets, rocks, nebulae)
- Treasure system
- Tactical control of jump drive (so you can retreat away from nasty stars)
- Planetary exploration: hover over planets and press a button to send an away team, they come back with stuff!
- Planetary exploration content
- Crew system
- spawning tables in json
- Real in-system ambushes: When you enter a region of the map, a bunch of enemy ships warp in on top of you. System for warping in ships done, have to make warping work with deterministic ids and stuff.
- Special types of sections? Ablative, Reflective...
- more turrets
- more modules (deployer modules?)
- more enemies (pending proper sprites)
- persistent effects (e.g. aegis on random section for X time or until X tech points earned). Just needs UI hookup so you know what effects are active on you now.
- Need sprites!
- more ai types

Stuff to be done by Beta
- Distortion effects
- ship personalization

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Sean 'th15' Chan
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 Post subject: Re: Dev Log
PostPosted: Fri Dec 27, 2013 10:09 am 
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Welp, turns out that .shp -> JSON conversion wasn't as bad as I thought it would be, I have it working for a subset of section sprites now.

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Sean 'th15' Chan
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 Post subject: Re: Dev Log
PostPosted: Mon Dec 30, 2013 7:24 pm 
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Joined: Wed Aug 14, 2013 5:24 pm
Posts: 263
Location: Indonesia
There should be a place for reporting bugs
The v1.0.0.5 build can't load ships from .json files. I don't know if you are supposed to use the .shp or the .sb4 now.

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 Post subject: Re: Dev Log
PostPosted: Fri Jan 17, 2014 3:30 am 
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Joined: Wed Nov 13, 2013 12:43 am
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Location: A place with sand, lots of sand.
Suppose it's the .shp as th15 made a converter from that to .json.

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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