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Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Mon Dec 16, 2013 8:27 pm
by The Hydro
Which I buffed... so I guess I'll buff it more later on when I get a chance to do so.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Tue Dec 17, 2013 5:21 pm
by Lukasmah
Only the Depredation has problems with turnarate, though. The rest are fine. Also, teamcolors. Your ships. Are full of. Teamcolors.

And the weapons on Depredation and Convolution get blown off too easily, but the ones on the bigger ships are fine now.

Also, fighters are underowered (firepower, not agility or any of that stuff)

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Tue Dec 17, 2013 8:48 pm
by The Hydro
Lukasmah wrote:Also, teamcolors. Your ships. Are full of. Teamcolors.
...ok? What does this mean and why is it bad?

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Tue Dec 17, 2013 9:17 pm
by Ristyo
Are you planning to make a carrier?

EDIT : Oh wait, you already have a carrier..........

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Tue Dec 17, 2013 9:46 pm
by CryoSleep
The team colors are the first three color pallettes and it's bad because it changes the color while in game.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Wed Dec 18, 2013 1:51 am
by The Hydro
Ah, I see. I'll fix it after I shower.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Wed Dec 18, 2013 5:32 pm
by Ristyo
Hydro what kind of Point Defense are you using?

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Wed Dec 18, 2013 6:49 pm
by Lukasmah
He is usin proper point defense rather than any of that OP crap.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Wed Dec 18, 2013 6:51 pm
by Ristyo
No I mean Flak, Particle Gun or Point Defense Beam
EDIT: BTW how did you manage to get Point Defense working? My Meta2 Fighterbay client made PD turrets useless.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Wed Dec 18, 2013 7:30 pm
by Lukasmah
PD turrets work, but only against kinetic weapons such as missiles.

Also, PD rockets are now absolutely useless.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Wed Dec 18, 2013 7:43 pm
by Ristyo
Oh good, i thought my client were busted......

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Thu Dec 19, 2013 9:13 am
by The Hydro
What I'm using is a pair of modified flak guns, but only on the larger ships. The smaller ones have no PD.

And now I'm gonna get off my fat ass and fix those ships like I said I was gonna do days ago.

Edit: Figured I might as well post my PD stats, since they seem to be well-received.
Hydrovian Flak Gun
Hydrovian Flak Gun

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Thu Dec 19, 2013 10:52 am
by The Hydro
Ships refined; OP updated.

Changelog:

Changed team colored sections to non-team colors
Buffed weapon health
Buffed turn rate on Convolution and Depredation
Buffed Conflagration strikecraft

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Thu Dec 19, 2013 5:39 pm
by Lukasmah
I took the liberty of adding your PD stats to the LW spreadsheet. You also missed some teamcolors.

As for the buffs, I approve. I consider them balanced now.

One more thing you should probably do, after which I shall consider them perfectly balanced: Add a single backwards facing light red laser on Inundation and Conflagaration (or two tiny, depending on what looks better). That should protect their backs somewhat while still not giving them any ridiculous backwards firepower.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Thu Dec 19, 2013 5:54 pm
by Ristyo
Wait, your carrier's fighterbay have an energy regen of 1, this means destroyed fighters can be rebuilt.
Is this okay or not in DGW?