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Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 3:35 am
by The Hydro
Four ships in, seems to be going well. Though I think I might have to further refine the Conflagration and Inundation classes. They... don't look right.

Also planning to add at least two more classes, a dreadnought and a gunboat.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 3:36 am
by Lukasmah
Underpowered. Buff them. And Inundation looks fine.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 3:37 am
by The Hydro
Oh. Uh, ok. Anything specific, or just increase stats in general?

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 3:40 am
by Lukasmah
Kriken Coalition and Ashtic Commonwealth are supposed to be the weakest faction. You assault carrier and battlecruiser got owned by the weakest Kriken ship, even though they outclass it.

EDIT: Your point defense is quite nice, though. It isn't overpowered not underpowered.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 4:12 am
by The Hydro
Ok then. How did the Depredation and Convolution do against similar vessels?

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 4:13 am
by Lukasmah
I haven't even tried using larger vessels against them, considering they got demolished by a smaller vessel. And the small ship didn't even take too much damage.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 4:25 am
by The Hydro
Ok, will buff them as well.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 4:51 am
by The Hydro
Ships buffed, OP updated.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 5:03 am
by Lukasmah
Wait, what? Oh, the firepower is fine now, but your weapons are exposed, and with such low health they get blown off. The ships need health buffs, not weapon buffs (although the weapons you buffed are better now). Section health and weapon health. Seriously. Weapon health is a biggie.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 8:09 am
by The Hydro
Ok. I'll fix it later tonight, or over the weekend otherwise.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 7:33 pm
by Lukasmah
What your ships need is a much better turnrate. They have very good firepower, but can't hit any flankers whatsoever.

My suggestion: Replace some of the heavy red lasers on Inundation with medium ones, but increase its turnrate and hull and weapon HP. Same applies to other ships.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Sat Dec 14, 2013 11:38 pm
by CryoSleep
You know my suggestion is to have some kind of light or medium turret that can atleast hit ships behind them and what's that turret like object in the middle of the Inundation?
Edit: Also can i modify your battlecruiser and assault carrier? i see some potentials that i want to show you.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Mon Dec 16, 2013 2:19 am
by The Hydro
Sure, I have no qualms with you modding them.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Mon Dec 16, 2013 12:13 pm
by The Hydro
Ships refined; OP updated.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Mon Dec 16, 2013 4:35 pm
by Lukasmah
The main problem with those is their terribly low turnrate.