Hydrovian Collective of the High Desert (Ships are WIP)

For approved factions or something. Only approved DGW group members can post here.
User avatar
The Hydro
Lieutenant Commander
Lieutenant Commander
Posts: 54
Joined: Sun Jul 21, 2013 7:19 am
Location: Reno, Nevada

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by The Hydro »

Which I buffed... so I guess I'll buff it more later on when I get a chance to do so.
Lukasmah
Commodore
Commodore
Posts: 519
Joined: Wed Jul 03, 2013 6:50 pm

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by Lukasmah »

Only the Depredation has problems with turnarate, though. The rest are fine. Also, teamcolors. Your ships. Are full of. Teamcolors.

And the weapons on Depredation and Convolution get blown off too easily, but the ones on the bigger ships are fine now.

Also, fighters are underowered (firepower, not agility or any of that stuff)
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
User avatar
The Hydro
Lieutenant Commander
Lieutenant Commander
Posts: 54
Joined: Sun Jul 21, 2013 7:19 am
Location: Reno, Nevada

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by The Hydro »

Lukasmah wrote:Also, teamcolors. Your ships. Are full of. Teamcolors.
...ok? What does this mean and why is it bad?
User avatar
Ristyo
Captain
Captain
Posts: 263
Joined: Wed Aug 14, 2013 5:24 pm
Location: Indonesia

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by Ristyo »

Are you planning to make a carrier?

EDIT : Oh wait, you already have a carrier..........
The Comerlian Family


Dammit, didn't realize Starsector is really hard.
User avatar
CryoSleep
Rear Admiral
Rear Admiral
Posts: 919
Joined: Mon Feb 04, 2013 6:33 pm
Location: Philippines

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by CryoSleep »

The team colors are the first three color pallettes and it's bad because it changes the color while in game.
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
User avatar
The Hydro
Lieutenant Commander
Lieutenant Commander
Posts: 54
Joined: Sun Jul 21, 2013 7:19 am
Location: Reno, Nevada

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by The Hydro »

Ah, I see. I'll fix it after I shower.
User avatar
Ristyo
Captain
Captain
Posts: 263
Joined: Wed Aug 14, 2013 5:24 pm
Location: Indonesia

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by Ristyo »

Hydro what kind of Point Defense are you using?
The Comerlian Family


Dammit, didn't realize Starsector is really hard.
Lukasmah
Commodore
Commodore
Posts: 519
Joined: Wed Jul 03, 2013 6:50 pm

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by Lukasmah »

He is usin proper point defense rather than any of that OP crap.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
User avatar
Ristyo
Captain
Captain
Posts: 263
Joined: Wed Aug 14, 2013 5:24 pm
Location: Indonesia

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by Ristyo »

No I mean Flak, Particle Gun or Point Defense Beam
EDIT: BTW how did you manage to get Point Defense working? My Meta2 Fighterbay client made PD turrets useless.
The Comerlian Family


Dammit, didn't realize Starsector is really hard.
Lukasmah
Commodore
Commodore
Posts: 519
Joined: Wed Jul 03, 2013 6:50 pm

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by Lukasmah »

PD turrets work, but only against kinetic weapons such as missiles.

Also, PD rockets are now absolutely useless.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
User avatar
Ristyo
Captain
Captain
Posts: 263
Joined: Wed Aug 14, 2013 5:24 pm
Location: Indonesia

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by Ristyo »

Oh good, i thought my client were busted......
The Comerlian Family


Dammit, didn't realize Starsector is really hard.
User avatar
The Hydro
Lieutenant Commander
Lieutenant Commander
Posts: 54
Joined: Sun Jul 21, 2013 7:19 am
Location: Reno, Nevada

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by The Hydro »

What I'm using is a pair of modified flak guns, but only on the larger ships. The smaller ones have no PD.

And now I'm gonna get off my fat ass and fix those ships like I said I was gonna do days ago.

Edit: Figured I might as well post my PD stats, since they seem to be well-received.
Hydrovian Flak Gun
Hydrovian Flak Gun
User avatar
The Hydro
Lieutenant Commander
Lieutenant Commander
Posts: 54
Joined: Sun Jul 21, 2013 7:19 am
Location: Reno, Nevada

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by The Hydro »

Ships refined; OP updated.

Changelog:

Changed team colored sections to non-team colors
Buffed weapon health
Buffed turn rate on Convolution and Depredation
Buffed Conflagration strikecraft
Lukasmah
Commodore
Commodore
Posts: 519
Joined: Wed Jul 03, 2013 6:50 pm

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by Lukasmah »

I took the liberty of adding your PD stats to the LW spreadsheet. You also missed some teamcolors.

As for the buffs, I approve. I consider them balanced now.

One more thing you should probably do, after which I shall consider them perfectly balanced: Add a single backwards facing light red laser on Inundation and Conflagaration (or two tiny, depending on what looks better). That should protect their backs somewhat while still not giving them any ridiculous backwards firepower.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
User avatar
Ristyo
Captain
Captain
Posts: 263
Joined: Wed Aug 14, 2013 5:24 pm
Location: Indonesia

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Post by Ristyo »

Wait, your carrier's fighterbay have an energy regen of 1, this means destroyed fighters can be rebuilt.
Is this okay or not in DGW?
The Comerlian Family


Dammit, didn't realize Starsector is really hard.
Post Reply