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PostPosted: Fri Dec 27, 2013 1:55 pm 
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Ships refined; OP updated.

Changelog:

Got rid of all* teamcolors
Added rear-facing lasers to all ships
Decreased all Sandblaster shot deviation from 60 degrees total to 30 degrees total
Tweaked Convolution
Increased Conflagration strikecraft to 25
Changed Conflagration fighterbay energy regen to 0

Possible Future Changes/Additions (feel free to discuss):

Add drone capability to Conflagration
Build a supercap
Build a gunboat
Build a station
Build a kamikaze drone
Reduce all AI ranges to within Sandblaster effective range

*Except the cores. They will be changed to greyscale once I am certain the ship in question is complete.

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Last edited by The Hydro on Fri Dec 27, 2013 10:00 pm, edited 1 time in total.

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PostPosted: Fri Dec 27, 2013 9:54 pm 
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Nice. Downloading.

Hey, how about you add the new stuff to the OP?

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PostPosted: Fri Dec 27, 2013 9:57 pm 
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The changelog? Was just thinking about that. Probably will later today; gotta go to the office and see if they got work for me.

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PostPosted: Fri Dec 27, 2013 9:58 pm 
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Indeed. Some kind of version history/changelog would be nice.

EDIT: Also, AI range. Increase it, please.

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PostPosted: Fri Dec 27, 2013 11:38 pm 
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Lukasmah wrote:
...........
EDIT: Hey, looking at the map, your faction is quite near mine. :P There's just CIT standing in the way.


What map?

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PostPosted: Fri Dec 27, 2013 11:51 pm 
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Ristyo wrote:
Lukasmah wrote:
...........
EDIT: Hey, looking at the map, your faction is quite near mine. :P There's just CIT standing in the way.


What map?


viewtopic.php?f=68&t=7112

It's quite outdated and many of the factions that are on it no longer exist while some new ones are missing, but it has the starsystems and sectors.

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PostPosted: Sat Dec 28, 2013 1:20 am 
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Lukasmah wrote:
AI range. Increase it, please.


Ok... is that not how far the ship will go from enemy ships? I'm confused.

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PostPosted: Sat Dec 28, 2013 1:24 am 
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Yes it is hydro.

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PostPosted: Sat Dec 28, 2013 1:40 am 
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ok... Well then why should I be increasing it? I tested the Depredation against another destroyer and it wasn't getting close enough to fire the Sandblasters.

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PostPosted: Sat Dec 28, 2013 1:47 am 
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You shouldn't make your sand blasters as main guns and instead use e'm as some kind of anti thingy of some sort like anti frigate but yeah increase the range

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PostPosted: Sat Dec 28, 2013 1:55 am 
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Hey now, it's my faction. I can make the main battery consist of guns of my choosing. And besides, one of the Collective's defining features is that they get up close.

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PostPosted: Sat Dec 28, 2013 1:57 am 
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I'm just suggesting.
Edit: Since you did say your faction's tactics is close range, why not just increase their speed and armor?
Edit2: A much better idea is adding the dieterling device to some slow ships.

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PostPosted: Sat Dec 28, 2013 2:03 am 
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Mkay. Though I can see where you're coming from... but it was my intention to have the Sandblaster as more of a thirty degree cone of death and less of a thirty degree cone of flyswatter.

Edit: I was under the assumption they were fast as it was... I'll buff the speed.

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PostPosted: Sat Dec 28, 2013 2:13 am 
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Just give e'm enough speed and armor to get close enough and last longer while giving their target a pounding.

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PostPosted: Sat Dec 28, 2013 3:11 am 
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The Hydro wrote:
Lukasmah wrote:
AI range. Increase it, please.


Ok... is that not how far the ship will go from enemy ships? I'm confused.

Yes. It's one of the stats.

The problem is they're large so they clip. Maybe increase the range of sandblasters, thus making up for increased AI range.

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