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Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 3:18 am
by The Hydro
Hydrovian Collective of the High Desert

Backstory

The Hydrovians are a humanoid race of pragmatic survivors currently in search of hospitable desert worlds to colonize. Their past is violent and scorched with the radioactive inferno of a thermonuclear conflict lasting generations. What remains is a high desert, littered with the wreckage of mechanized armies and the ruins of cities.

Physical Traits

Hydrovians are quite similar to humans, though over the centuries since the Great Nuclear War ended, they have adapted to the harsh life of the desert in which they reside. They are well adapted to radiation, rapid temperature changes and lack of water. The main aesthetic differences between Hydrovians and humans are their lighter skin and faintly glowing eyes.

Politics

Hydrovians tend toward peaceful negotiation than war, but they will not hesitate to fight if they feel their livelihood is being threatened.

Tech

Hydrovian technology is patchy at best. While they were able to save some research from before the War, much scientific progress was lost. Their main strengths are in the areas of indoor climate control, particle physics, metallurgy and the brewing of alcoholic beverages.

Homeworld

The Hydrovian homeworld of Orovad is a roughly earth-sized planet, mostly covered by an irradiated, mountainous high desert. It is windy, invariably dry, and temperatures range from 145°F (62.7°C) during the day to -20°F (-28.8°C) at night. It orbits the extreme inner rim of its star's habitable zone, having been knocked from its original orbit by several large nuclear blasts. It has two medium-sized moons and a set of brown-grey rings of debris thrown up during the War.

Locale

The HCHD can be found in the Invio system among two other planets, roughly here-ish (if that is ok with everyone). They have their sights set on a neighboring binary system consisting of a white dwarf and a neutron star, as well as several dense asteroid belts. The second system is known as Ferrionis.

Ships

Hydrovian ships are generally small, fast, and not too terribly good at turning, with an all-or-nothing armor scheme. Most are based on a common base hull in order to ease production and repair. They are armed with red lasers and short-ranged, wide-dispersion particle accelerators. They typically have little in the way of point defense. They are generally painted a sandy color.

Convolution Class Corvette
Convolution Class Corvette
Convolution Class Corvette
SMscreen00.png (7.42 KiB) Viewed 14879 times
HP: 175
Speed: 3.5
Turning: 0.75
Acceleration: 0.09
AI: Flanking
Size: 62.80
Loadout:
2 x Sandblaster Muon Shotgun
2 x Light Red Laser

Depredation Class Destroyer
Depredation Class Destroyer
Depredation Class Destroyer
SMscreen02.png (4.76 KiB) Viewed 14879 times
HP: 200
Speed: 3
Turning: 0.65
Acceleration: 0.07
AI: Flanking
Size: 59.20
Loadout:
1 x Heavy Red Laser
2 x Sandblaster Muon Shotgun
4 x Light Red Laser

Conflagration Class Assault Carrier
Conflagration Class Assault Carrier
Conflagration Class Assault Carrier
SMscreen01.png (14.54 KiB) Viewed 14879 times
HP: 325
Speed: 2.5
Turning: 0.5
Acceleration: 0.03
AI: Broadside
Size: 163.77
Loadout:
25 x Strikecraft
4 x Sandblaster Muon Shotgun
6 x Heavy Red Laser
4 x Medium Red Laser
3 x Light Red Laser
2 x Flak Gun

Strikecraft stats:
Speed: 7.5
Turning: 2.5
Weapon: Cannon
Damage: 5
Ammo: 25
RoF: 5
Range: 400


Inundation Class Battlecruiser
Inundation Class Battlecruiser
Inundation Class Battlecruiser
SMscreen03.png (16.21 KiB) Viewed 14879 times
HP: 225
Speed: 2.5
Turning: 0.5
Acceleration: 0.05
AI: Broadside
Size: 163.77
Loadout:
6 x Sandblaster Muon Shotgun
8 x Heavy Red Laser
4 x Medium Red Laser
3 x Light Red Laser
2 x Flak Gun

Changelog
Spoiler!
v1.5:
Buffed speed, acceleration and armor on all ships
Buffed Sandblaster range
Increased AI range

v1.4:
Got rid of all non-core teamcolors
Added rear-facing lasers to all ships
Decreased all Sandblaster shot deviation from 60 degrees total to 30 degrees total
Tweaked Convolution
Increased Conflagration strikecraft to 25
Changed Conflagration fighterbay energy regen to 0

v1.3:
Changed teamcolor sections to greyscale
Buffed weapon health
Buffed turn rate on Convolution and Depredation
Buffed Conflagration strikecraft
Changes/additions to come (Feel free to make suggestions!)
Spoiler!
Add drone capability to Conflagration
Build a supercap
Build a gunboat
Build a station
Build a kamikaze drone
Download
Spoiler!
HCHD.zip
Download ALL the ships!
(21.03 KiB) Downloaded 635 times

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 5:38 am
by Lukasmah
I must say I'm impressed. From this to this in just a bit under two weeks.



EDIT: Hey, looking at the map, your faction is quite near mine. :P There's just CIT standing in the way.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 5:50 am
by The Hydro
Lukasmah wrote:I must say I'm impressed. From this to this in just a bit under two weeks.

Hehe, thanks. All it took really was some motivation. I've been playing this game off-and-on since 2008.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 6:09 am
by Lukasmah
In that case I'm confused. It seems like a sudden change.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 6:12 am
by The Hydro
Lukasmah wrote:In that case I'm confused. It seems like a sudden change.
Basically I'm usually not motivated to make anything noteworthy. A few tips and tricks I learned once I started posting don't hurt either.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 6:23 am
by Lukasmah
If you added a download I could balance test those two.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 6:29 am
by Necrontyr1998
/\ balance testing as you go would be very beneficial, otherwise you might end up like me; having to go through my whole fleet several times picking out and tweeking individual weapons stats for hours (then only to be told you have to do it a again) :P

I could run some tests tommorow if you like.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 6:34 am
by The Hydro
Yes, I will upload them here in a sec. I'd do the testing myself, but this computer has the graphical ability of a bowl of mashed potatoes and it would be fiscally irresponsible of me to buy a new card at the moment.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 6:35 am
by Lukasmah
Necron, as I said before I was planning on doin some balance tests for you this weekend.

I always test on the run. First time the ship is always horribly broken, but over time it shifts into something just fine.

The Hydro, I'll still let you know if I find something off with your ships.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 6:42 am
by The Hydro
Alrighty, sounds good. The downloads have been added to the OP.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 6:48 am
by Lukasmah
Tip: Put them all in a zip and upload them as one file.

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 6:53 am
by The Hydro
You mean like that one at the bottom there? *shifty eyes*

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 7:01 am
by Lukasmah
"What? I haven't noti... Wait a second."

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 7:01 am
by The Hydro
*cheesiest of terrible poker faces*

Re: Hydrovian Collective of the High Desert (Ships are WIP)

Posted: Fri Dec 13, 2013 6:46 pm
by CryoSleep
Just imagining this conversation is a bit funny to me.