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 Post subject: Re: Delphinus Gulf
PostPosted: Sat Sep 14, 2013 10:07 am 
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Commodore
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Joined: Wed Apr 07, 2010 7:12 pm
Posts: 718
Yeah, majhost has recovered now, so they should be visible again.

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 Post subject: Re: Delphinus Gulf
PostPosted: Fri Sep 20, 2013 9:17 pm 
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Pseudofeline Overlord
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calvin1211 wrote:
Corsairs! Brigands! Variants!


Reminds me of the meta1 pirate corvettes and frigates.

Not that that's a bad thing.

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 Post subject: Re: Delphinus Gulf
PostPosted: Fri Sep 20, 2013 10:49 pm 
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It was totally intentional. :P
The Hammerhead's also another Meta1 ripoff inspired design.

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 Post subject: Re: Delphinus Gulf
PostPosted: Sat Sep 21, 2013 11:02 am 
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Admiral
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Location: Castle Anthrax
Speaking of Meta1, where is it?

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 Post subject: Re: Delphinus Gulf
PostPosted: Sat Sep 21, 2013 11:15 am 
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Arc cleared it some time ago unfortunately.

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 Post subject: Re: Delphinus Gulf
PostPosted: Sun Sep 22, 2013 4:30 am 
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Yup. Back when we were having some server issues, I cleared it out rather hastily instead of approaching the issue in a more rational manner, unfortunately.

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 Post subject: Re: Delphinus Gulf
PostPosted: Mon Sep 23, 2013 4:15 pm 
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Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Miram wrote:
Image

A basic pirate ship don't cost to much and its weak but a bit fast.
Hp:200
Speed:2.25
Turning:0.75
AI Range:400
Accel:0.05
weapons:
3X Light double red laser cannons

I don't have a single sprite from this ship. Or, actually, I do, but they won't load. Makes me think Miram put them in the wrong subfolder. :/

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 Post subject: Re: Delphinus Gulf
PostPosted: Mon Sep 23, 2013 11:46 pm 
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Lieutenant, Junior Grade
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Joined: Mon Sep 09, 2013 9:59 am
Posts: 24
[quote="Lukasmah"][quote="Miram"][img]http://i44.tinypic.com/1q30iw.jpg[/img]

A basic pirate ship don't cost to much and its weak but a bit fast.
Hp:200
Speed:2.25
Turning:0.75
AI Range:400
Accel:0.05
weapons:
3X Light double red laser cannons[/quote]
I don't have a single sprite from this ship. Or, actually, I do, but they won't load. Makes me think Miram put them in the wrong subfolder. :/[/quote]
[attachment=0]Kae_shn.rar[/attachment]
The spriter's is inside that .rar
Have fun.


Attachments:
Kae_shn.rar [641.83 KiB]
Downloaded 86 times
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 Post subject: Re: Delphinus Gulf
PostPosted: Tue Sep 24, 2013 2:47 am 
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Commodore
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Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Miramalt2 wrote:
Lukasmah wrote:
Miram wrote:
Image

A basic pirate ship don't cost to much and its weak but a bit fast.
Hp:200
Speed:2.25
Turning:0.75
AI Range:400
Accel:0.05
weapons:
3X Light double red laser cannons

I don't have a single sprite from this ship. Or, actually, I do, but they won't load. Makes me think Miram put them in the wrong subfolder. :/

Attachment:
Kae_shn.rar

The spriter's is inside that .rar
Have fun.

Thank you, but I think you misunderstood what I said. I have shiny sections, and have no trouble loading shiny ship... Except for your ship. It has some sections I know I have which still won't load, which can only mean one thing: Your sections aren''t in the same subfolder I have them in. Can you please tell me what subfolder you used?

Also, I use the shipmaker repack which has sprites in standardised folders, so I recommend you organise them like that or more people will likely have trouble openning your ships.

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 Post subject: Re: Delphinus Gulf
PostPosted: Tue Sep 24, 2013 2:51 am 
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Lieutenant, Junior Grade
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Joined: Mon Sep 09, 2013 9:59 am
Posts: 24
Also, I use the shipmaker repack which has sprites in standardised folders, so I recommend you organise them like that or more people will likely have trouble openning your ships. I have the newest, shipmaker repack.
our spriter's are the same. all my sections are in the same subfolder.
Maybe I can open my ship normally here.

Doog Edit: Jesus Miram, learn how to use quotes. That means you shouldn't disable the BBCode in options.


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 Post subject: Re: Delphinus Gulf
PostPosted: Tue Sep 24, 2013 3:07 am 
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Rear Admiral
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Posts: 974
*Attempts to resist pulling hair out*

Miram. Your BSF directory should have the following folders by default:

.Backgrounds
.Custom ships
.Custom sprites
.Encounters
.ini's
.SMFrames
.SMScreenshots
.Sounds

Sprites should be in the 'Custom sprites' folder (Because that's what they are).
If they are in the 'Custom sprites' folder, what is the sub-folder that they are in called, hmmm?

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Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


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 Post subject: Re: Delphinus Gulf
PostPosted: Tue Sep 24, 2013 3:08 am 
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Commodore
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Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Necrontyr1998 wrote:
*Attempts to resist pulling hair out*

Miram. Your BSF directory should have the following folders by default:

.Backgrounds
.Custom ships
.Custom sprites
.Encounters
.ini's
.SMFrames
.SMScreenshots
.Sounds

Sprites should be in the 'Custom sprites' folder (Because that's what they are).
If they are in the 'Custom sprites' folder, what is the sub-folder that they are in called, hmmm?

Necro, can you try his ship out and check if it works for you?

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 Post subject: Re: Delphinus Gulf
PostPosted: Tue Sep 24, 2013 5:40 am 
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Admiral
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Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
I tried his ship out and got the exact same thing you guys did. Apparently, he has a directory called "shining" that shouldn't exist.
Fix this.

Also, 200 HP is really strong for a light pirate ship. Like, really strong.

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 Post subject: Re: Delphinus Gulf
PostPosted: Tue Sep 24, 2013 5:43 am 
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Lieutenant, Junior Grade
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Joined: Mon Sep 09, 2013 9:59 am
Posts: 24
Doogie12 wrote:
I tried his ship out and got the exact same thing you guys did. Apparently, he has a directory called "shining" that shouldn't exist.
Fix this.

Also, 200 HP is really strong for a light pirate ship. Like, really strong.
I lost that ship alredy i will make some new ships.


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 Post subject: Re: Delphinus Gulf
PostPosted: Tue Sep 24, 2013 3:55 pm 
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Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Tried to make some weak pirate ships... Ended up with ships so weak it takes 3 of them to destroy a "Red Lattice", and they take a pretty decent amount of damage doing so. :/

EDIT: Hey, who removed the download from Miram's post? I think there was a sb4 there, I'd rebuild it. :/

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