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PostPosted: Wed Apr 17, 2013 10:57 am 
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The Tutorialist
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Anna wrote:
keystrokes.

Umm, what does that mean?

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PostPosted: Wed Apr 17, 2013 11:45 am 
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The artist formerly known as SilverWingedSeraph
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It means that posts need to have at least 10 characters and I only needed three, so I typed "keystrokes" to fill up space.

To elaborate on why it's not really better than before. Having all your ships in separate spoiler boxes wasn't really the problem. I mean, it's certainly ugly, but putting them all in one spoiler box doesn't improve shit much at all. The problem is that your entire OP post is nothing but fucking spoiler boxes. Why!? Why have everything in fucking spoilers? What's the fucking point of that? If people click into this thread, they're here to see your faction's stuff. So why fucking hide it all? It looks stupid and it misses the entire point!

Just... argh! Image

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PostPosted: Wed Apr 17, 2013 1:40 pm 
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One Funny Emoticon :lol:

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PostPosted: Wed Apr 17, 2013 2:13 pm 
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The Angel has quite a few bits left as teamcolours. As does the Cherub. And the Throne. And the Dominion.

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PostPosted: Wed Apr 17, 2013 3:47 pm 
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That is a problem that Zalausai's ships in general suffer from.

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PostPosted: Thu Apr 18, 2013 5:17 am 
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I removed the spoilers.
I will try to work on the team color thing soon. The problem was that I thought it was just three more colors, so I changed them and used them. I didn't learn about it until recently though, so everything that I have has this problem.

Anna wrote:
That is a problem that Zalausai's ships in general suffer from.

I'll get to it when I can. Besides, I'm on the list for needing revisions anyway.
The redesigned ships do not have this error at least.

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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PostPosted: Thu Apr 18, 2013 5:30 pm 
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S'cool. These things happen. You know, you're fixing it, that's what matters.

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PostPosted: Fri Apr 19, 2013 7:35 am 
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I cleaned up the teamcolors as best that I could. I also added the Helios and Prayer to the ship collection. HG 1 - 9 are still there as well.

V1.13

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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PostPosted: Sat Apr 20, 2013 2:36 pm 
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The Prayer ship and the Helios may use stuff from the doodads 1.01 setup. I will double check and correct it if necessary in 1.14.

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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PostPosted: Sun Apr 21, 2013 4:17 am 
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Okay Zal, here's what I had in mind. Kind of a storyline makeover and whatnot.
Both HG and HLB are centered around colonies from a world that was destroyed in a supernova. HG was the first one, and was known as "heaven" to its residents as it was the salvation from the flaming inferno of their old homeworld. HLB was a second colony, but it had a red sky, or volcanoes or something so then it was dubbed a "hell," despite it being perfectly suitable for life. Both of these were hospitable planets with no intelligent life, and since this was before terraforming, no other planets were part of each colony. Eventually, the colonies became independent of each other and some warring occurred. Once terraforming technology was developed, they expanded into nearby systems and gained "land," so to speak. Both of the factions are the same species, they're just like different countries...in space...with planets.
Now obviously you can fill stuff in and such, or just disregard it in it's entirety. But personally, I think this is a much better story line then a lone armada somehow populating an entire system in such a short time span.

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PostPosted: Sun Apr 21, 2013 4:28 am 
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I like this for the most part. It will require some work. I'll have to find a new race picture first.

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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PostPosted: Mon Apr 22, 2013 8:56 pm 
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I could do some sketch work for your race if you would like Zal.

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Fleet Version 1.8 is finally available for download!
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PostPosted: Thu Apr 25, 2013 12:47 am 
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Well this PM was fucking enlightening in a depressing sort of way;

Quote:
Arcalane wrote:
That's also not counting armour reducing damage dealt.

Fun times.


In the spreadsheet that you prepared, there are damage values listed for the lasers. Is this the value that is entered for the weapon? Or is it the damage that is expected to be inflicted? Meaning, should I increase the blaster damage until the reduced amount equals this value?

I ask this because in current tests with the HLB ships, they lose 90% of the time. They use the values as listed. HG uses them so that the reduced damage equals the listed value. They lose too, but win on some occasions.


And now you all know why HG balance is terrible.

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PostPosted: Thu Apr 25, 2013 12:54 am 
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I guess it's time to enter the values as base damage instead of expected damage. HG can go back to the unbalanced section if it is necessary. I'll scale back the weapons. Maybe I could add more weapons. HG has a lot less weapons per ship than other factions do.

Zalausai Edit: I would like to ask some advice. HG ships already lose to SAR ships 90% of the time. If I were to set the damage down to the listed value (a 70% damage decrease basically). How can I keep them formidable at that point? Dominion can't even deal 15% damage to an opponent of similar size before being destroyed after the weapon damage decrease.

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


Last edited by Zalausai on Thu Apr 25, 2013 3:27 am, edited 1 time in total.

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PostPosted: Thu Apr 25, 2013 2:33 am 
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I tried PMing this to you Zal regarding the sketches but for some reason Wyrdysm said is didn't like Zip. files.

Well they are proving to be more difficult than I thought. The only ones that came out ok were the HG, the others look like crap. I have these two images as samples:

Attachment:
HG sketches.zip [134.13 KiB]
Downloaded 71 times

I quite like the first one but the second is a bit disproportionate :P

I know, their both female but they are the best I have so far. I'll keep working on it. Anything you would want changed?

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Fleet Version 1.8 is finally available for download!
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