Coalition of Terra

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Necrontyr1998
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Re: Terran Star Empire (Progress 75%)

Post by Necrontyr1998 »

The Novians would rarely operate out side of fleet commands. The only scenario that would explain it would be if the commander was suffering from 'The Hunger', but in a fleet the size that your describing someone would have noticed his erratic behaviour and he would be replaced.

I'll see what I can do about the avatar :P
Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
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CryoSleep
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Re: Terran Star Empire (Progress 75%)

Post by CryoSleep »

Then it's agreed. (no more arguments because i'll be out for a Day or two for a rest since i've become anemic.)
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Necrontyr1998
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Re: Terran Star Empire (Progress 75%)

Post by Necrontyr1998 »

I have no idea what your on about but its clear that for some reason or another you wish to break the alliance. In your encounters, don't use other factions as catalysts unless you have a complete understanding of them.
Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
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Anna
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Re: Terran Star Empire (Progress 75%)

Post by Anna »

Let me make this abundantly clear: If you wish to have another faction interact with yours in some manner in your faction's history, you must have permission from the owner of that faction. If they don't agree to it, then it never fucking happened, clear?
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CryoSleep
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Re: Terran Star Empire (Progress 75%)

Post by CryoSleep »

Hmm. Ok i'll delete that Encounter Since we are Allies anyway and i do not Wish to Break the Alliance of another Powerful Empire such as yours.
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CryoSleep
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Re: Terran Star Empire (Progress 75%)

Post by CryoSleep »

Update 1.1
Reduced Damage of Kinetic Weaponry (Because it's OP)
Increased Beam Damage from 3 to 5.
Added New ships.
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CryoSleep
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Re: Terran Star Empire (Progress 75%)

Post by CryoSleep »

Added a Logo. Ripped Offed and Edited.
The Credit Goes to Ethion (DeviantArt)
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calvin1211
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Re: Terran Star Empire (Progress 75%)

Post by calvin1211 »

Isn't that the Star Trek mirror-verse Terran Empire logo, but turned blue?
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CryoSleep
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Re: Terran Star Empire (Progress 75%)

Post by CryoSleep »

I told you i Ripped it Off from Ethion and Edited it.
Edit: I really can't win against your Fleet without Setting the Damage of the Autogun and Chaingun to 4.
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Doogie12
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Re: Terran Star Empire (Progress 75%)

Post by Doogie12 »

You're not supposed to win.
naysayers will be shot
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Necrontyr1998
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Re: Terran Star Empire (Progress 75%)

Post by Necrontyr1998 »

Ya, besides if you ever have a foley engagement you can just agree with Calvin that you have a few more ships.
Deus Est Mechanicus

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Fleet Version 1.8 is finally available for download!
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CryoSleep
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Re: Terran Star Empire (Progress 75%)

Post by CryoSleep »

I never said i wanted to win. Besides i wanted quantity rather than quality for my starting ships.
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calvin1211
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Re: Terran Star Empire (Progress 75%)

Post by calvin1211 »

Yes, but the implication was there.
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CryoSleep
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Re: Terran Star Empire (Progress 75%)

Post by CryoSleep »

Really?
Anyways no one seems to Criticize me.
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calvin1211
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Re: Terran Star Empire (Progress 75%)

Post by calvin1211 »

That's because there's nothing particularly horribad about the ship design. You've actually nailed down a solid look.
About the faction premise though, there is a problem in that they seem to lack a clearly defined role/character for these guys. The faction history is kinda rambling on and on about random minor events. Focus on the big stuff.
Also, 50mm and 70mm rounds are pathetic weaksauce.
(Also, capital letters! Use capitals only at the beginning of sentences, don't sprinkle them everywhere! Execptions: Names, the word 'I')
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