WYRDYSM GAMES

Home of Battleships Forever
It is currently Thu Dec 14, 2017 8:26 am

All times are UTC + 8 hours




Post new topic Reply to topic  [ 123 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next
Author Message
PostPosted: Sun Dec 15, 2013 5:46 am 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Okay. Just please try to do more or less as I suggested unless you have some specific plans for them.

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Top
 Profile  
 
PostPosted: Sun Dec 15, 2013 8:15 am 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Fri Jul 27, 2012 3:30 am
Posts: 974
Indeed, I was planning to give some of the ships you mentioned a complete overhaul.

_________________
Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


Top
 Profile  
 
PostPosted: Sun Dec 15, 2013 6:48 pm 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
List of stuff I think you should do unless you have something else planned (So you don't have to read through the large post on the last page to find the important stuff):

-Include the missing sprites
-Change the Legacy sprite to Unity on the Athest carriers. It is clear they are not Legacies, and that Legacies are carried by Scientias. If you don't have Unity sprites ready, don't worry, I made them and attached them to the post in the previous page (don't worry, they're just rips, it's your unaltered work, not some new custom crap)
-Decrease the AI range on Atheist.
-Increase the AI range on Sanguine.
-Set the form rank on Scientia so that it is at the back of the fleet, and try to decrease its AI range.
-Fix the teamcolours on all Particulas, Salvation, Eternity and the station
-Cover the core on Spark and Stinger
-Buff the health of both weapons and armor on both Spark and Stinger
-Make the voidlock missiles on Stinger actually behave like voidlocks on other ships - set their stats so they match the other voidlocks and act like them.
-Buff the damage of Spark's gatling guns.
-Make the damage of Particula-M mines lower, the mine detection range slightly higher and make the MIRVs actually shoot out in all directions by increasing their submunition deviation to 360.
-Buff the armor on the Spather
-Set the Redemptor AI to flanking
-Replace the frequency 1 photon lances on your station with frequency 2. 4 Freq. 1 lances is seriously OP.
-Nerf the photon lance on Neuron and put more secondary weapons on it. It feels like the majority of its firepower comes from the lance. Not nice.
-Nerf the PD somewhat

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Last edited by Lukasmah on Tue Apr 22, 2014 6:18 pm, edited 11 times in total.

Top
 Profile  
 
PostPosted: Sun Dec 15, 2013 6:53 pm 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Mon Feb 04, 2013 6:33 pm
Posts: 919
Location: Philippines
I think he should just rework or remove the spark and stinger since it was orginally intended as a fighter when fighterbay did not exist.
Edit: also, change my name from TSE to CoT in your allies list.

_________________
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world


Top
 Profile  
 
PostPosted: Sun Dec 15, 2013 7:06 pm 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Meh, they are too large for fighters, and as supports, they could probably work well. They fill the gap between fighters and larger ships nicely.

Unity and Legacy are fighters.

Now he has Unity and Legacy as fighterbay fighters rather than .shp files, though.

I think he should remove Unity and Legacy .shp now that he turned them into fighterbay fighters.

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Last edited by Lukasmah on Sat May 02, 2015 8:05 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Sun Dec 15, 2013 7:59 pm 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Mon Feb 04, 2013 6:33 pm
Posts: 919
Location: Philippines
he really actually intended spark and stinger as an oversized fighter but i requested it to be changed as a frigate so he changed the designation.

_________________
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world


Top
 Profile  
 
PostPosted: Sun Dec 15, 2013 8:31 pm 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Well, as I said, as they are right now the fill the ole nicely, and I don't think they should be scrapped. Maybe they were intended as fighters, but they're something else now.

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Top
 Profile  
 
PostPosted: Sun Dec 15, 2013 10:39 pm 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Mon Feb 04, 2013 6:33 pm
Posts: 919
Location: Philippines
I also said that they should be reworked, change it's stats or design or probably both.

_________________
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world


Top
 Profile  
 
PostPosted: Sun Dec 15, 2013 11:15 pm 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
I already mentioned their HP and damage should be buffed.

EDIT: Having tested the station and Neuron, I added two more things to the list of stuff to be done. Surpisingly, I found no problems with Neuron and it seems fine to use.

EDIT: Combat performance and strategic usage of not broken ships, summary:

-Particula-C and Particula-I fare well against ships of its size. However, where they excell is fighting single larger ships due to their agility. They get easily destroyed when caught in crossfire, though, so they are recommended to be used in attacks at one or two larger ships as opposed to fleet conflicts.

-Progression is an okay, all round ship. Good in close and long range combat, fleet battles or indivdual ship battles.

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Top
 Profile  
 
PostPosted: Mon Dec 16, 2013 12:33 am 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Fri Jul 27, 2012 3:30 am
Posts: 974
Spark and Stinger are both on the complete overhaul list, along with the Spather.

_________________
Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


Top
 Profile  
 
PostPosted: Thu Dec 19, 2013 7:13 pm 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
I suggest you to add the following things to the Neuron, as it is not nearly as strong as it may look:
2 Voidlock missile launchers
2 Jurisdiction autocannons

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Top
 Profile  
 
PostPosted: Thu Dec 19, 2013 7:34 pm 
Offline
Commodore
Commodore
User avatar

Joined: Wed Apr 07, 2010 7:12 pm
Posts: 718
Yeah, I've been thinking that Neurons are really weedy for some reason.

_________________
Blue Planet wrote:


Top
 Profile  
 
PostPosted: Thu Dec 19, 2013 7:46 pm 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Oh, and a bombardment cannon for good measure.

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Top
 Profile  
 
PostPosted: Mon Feb 03, 2014 6:06 am 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Fri Jul 27, 2012 3:30 am
Posts: 974
Added some more lore bits cuz I got board. Be assured that progress (albeit slow) is being made with the ships.

_________________
Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


Top
 Profile  
 
PostPosted: Sat Feb 08, 2014 10:29 pm 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Necrontyr1998 wrote:
Added some more lore bits cuz I got board. Be assured that progress (albeit slow) is being made with the ships.

Well, it certainly is an interesting read. I can't wait to see the ship changes, though.

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 123 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next

All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group