The Novian Empire (undergoing maintenance)

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Lukasmah
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Re: The Novian Empire (undergoing maintenance)

Post by Lukasmah »

Okay. Just please try to do more or less as I suggested unless you have some specific plans for them.
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Necrontyr1998
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Re: The Novian Empire (undergoing maintenance)

Post by Necrontyr1998 »

Indeed, I was planning to give some of the ships you mentioned a complete overhaul.
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Re: The Novian Empire (undergoing maintenance)

Post by Lukasmah »

List of stuff I think you should do unless you have something else planned (So you don't have to read through the large post on the last page to find the important stuff):

-Include the missing sprites
-Change the Legacy sprite to Unity on the Athest carriers. It is clear they are not Legacies, and that Legacies are carried by Scientias. If you don't have Unity sprites ready, don't worry, I made them and attached them to the post in the previous page (don't worry, they're just rips, it's your unaltered work, not some new custom crap)
-Decrease the AI range on Atheist.
-Increase the AI range on Sanguine.
-Set the form rank on Scientia so that it is at the back of the fleet, and try to decrease its AI range.
-Fix the teamcolours on all Particulas, Salvation, Eternity and the station
-Cover the core on Spark and Stinger
-Buff the health of both weapons and armor on both Spark and Stinger
-Make the voidlock missiles on Stinger actually behave like voidlocks on other ships - set their stats so they match the other voidlocks and act like them.
-Buff the damage of Spark's gatling guns.
-Make the damage of Particula-M mines lower, the mine detection range slightly higher and make the MIRVs actually shoot out in all directions by increasing their submunition deviation to 360.
-Buff the armor on the Spather
-Set the Redemptor AI to flanking
-Replace the frequency 1 photon lances on your station with frequency 2. 4 Freq. 1 lances is seriously OP.
-Nerf the photon lance on Neuron and put more secondary weapons on it. It feels like the majority of its firepower comes from the lance. Not nice.
-Nerf the PD somewhat
Last edited by Lukasmah on Tue Apr 22, 2014 6:18 pm, edited 11 times in total.
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CryoSleep
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Re: The Novian Empire (undergoing maintenance)

Post by CryoSleep »

I think he should just rework or remove the spark and stinger since it was orginally intended as a fighter when fighterbay did not exist.
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Re: The Novian Empire (undergoing maintenance)

Post by Lukasmah »

Meh, they are too large for fighters, and as supports, they could probably work well. They fill the gap between fighters and larger ships nicely.

Unity and Legacy are fighters.

Now he has Unity and Legacy as fighterbay fighters rather than .shp files, though.

I think he should remove Unity and Legacy .shp now that he turned them into fighterbay fighters.
Last edited by Lukasmah on Sat May 02, 2015 8:05 pm, edited 1 time in total.
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Re: The Novian Empire (undergoing maintenance)

Post by CryoSleep »

he really actually intended spark and stinger as an oversized fighter but i requested it to be changed as a frigate so he changed the designation.
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Re: The Novian Empire (undergoing maintenance)

Post by Lukasmah »

Well, as I said, as they are right now the fill the ole nicely, and I don't think they should be scrapped. Maybe they were intended as fighters, but they're something else now.
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Re: The Novian Empire (undergoing maintenance)

Post by CryoSleep »

I also said that they should be reworked, change it's stats or design or probably both.
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Re: The Novian Empire (undergoing maintenance)

Post by Lukasmah »

I already mentioned their HP and damage should be buffed.

EDIT: Having tested the station and Neuron, I added two more things to the list of stuff to be done. Surpisingly, I found no problems with Neuron and it seems fine to use.

EDIT: Combat performance and strategic usage of not broken ships, summary:

-Particula-C and Particula-I fare well against ships of its size. However, where they excell is fighting single larger ships due to their agility. They get easily destroyed when caught in crossfire, though, so they are recommended to be used in attacks at one or two larger ships as opposed to fleet conflicts.

-Progression is an okay, all round ship. Good in close and long range combat, fleet battles or indivdual ship battles.
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Necrontyr1998
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Re: The Novian Empire (undergoing maintenance)

Post by Necrontyr1998 »

Spark and Stinger are both on the complete overhaul list, along with the Spather.
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Re: The Novian Empire (undergoing maintenance)

Post by Lukasmah »

I suggest you to add the following things to the Neuron, as it is not nearly as strong as it may look:
2 Voidlock missile launchers
2 Jurisdiction autocannons
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Re: The Novian Empire (undergoing maintenance)

Post by calvin1211 »

Yeah, I've been thinking that Neurons are really weedy for some reason.
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Re: The Novian Empire (undergoing maintenance)

Post by Lukasmah »

Oh, and a bombardment cannon for good measure.
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Re: The Novian Empire (undergoing maintenance)

Post by Necrontyr1998 »

Added some more lore bits cuz I got board. Be assured that progress (albeit slow) is being made with the ships.
Deus Est Mechanicus

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Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
Lukasmah
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Re: The Novian Empire (undergoing maintenance)

Post by Lukasmah »

Necrontyr1998 wrote:Added some more lore bits cuz I got board. Be assured that progress (albeit slow) is being made with the ships.
Well, it certainly is an interesting read. I can't wait to see the ship changes, though.
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