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Re: Sovereign Aurelian Republic

Posted: Sat Dec 21, 2013 11:51 pm
by calvin1211
Dammit guys, I made that text transparent for a reason!
Honestly, there's not much need for these ridiculous superships. This was something I built on a whim, and it probably won't appear in DGW proper.

Re: Sovereign Aurelian Republic

Posted: Sat Dec 21, 2013 11:53 pm
by Lukasmah
Oh, but still. You can have it in the OP, make it downloadable and maybe use it in some kind of special engagements.

Re: Sovereign Aurelian Republic

Posted: Sun Dec 22, 2013 12:17 am
by CryoSleep
Superships are a symbol of pride for your faction like the triumvirate and orentis.

Re: Sovereign Aurelian Republic

Posted: Sun Dec 22, 2013 12:24 pm
by Ristyo
Holy ship
How do you make those huge ships? I can't even manage to make a ship bigger than size 100!

Re: Sovereign Aurelian Republic

Posted: Sun Dec 22, 2013 4:32 pm
by calvin1211
Persistence. It took several tries to nail down the Aurora's design.

Re: Sovereign Aurelian Republic

Posted: Sun Dec 22, 2013 5:02 pm
by Ristyo
I wonder how big is Aurora.....

Re: Sovereign Aurelian Republic

Posted: Sun Dec 22, 2013 5:12 pm
by calvin1211
Size 285.80.

Re: Sovereign Aurelian Republic

Posted: Sun Dec 22, 2013 7:10 pm
by CryoSleep
I don't want to point out the small details but is Maelstrom spelled like that?

Re: Sovereign Aurelian Republic

Posted: Sun Dec 22, 2013 7:17 pm
by calvin1211
Yes it is. IIRC the word's originally Scandinavian.

Re: Sovereign Aurelian Republic

Posted: Sun Dec 22, 2013 7:21 pm
by CryoSleep
I thought you mispelled maelstrom to malestrom.

Re: Sovereign Aurelian Republic

Posted: Sun Dec 22, 2013 8:16 pm
by calvin1211
Well damm. I'll change that later.

Re: Sovereign Aurelian Republic

Posted: Wed Dec 25, 2013 6:02 pm
by calvin1211
Merry Christmas you lot! 1.3's finally out. Pretty much every ship's been affected in some way, even if it's only cosmetic. I reccomend just deleting whatever folder you put these in previously just to make sure everything is changed properly.
what possesed me to make so many ships
so much things to change
so much clicking

Re: Sovereign Aurelian Republic

Posted: Wed Dec 25, 2013 7:26 pm
by Lukasmah
calvin1211 wrote:Merry Christmas you lot! 1.3's finally out. Pretty much every ship's been affected in some way, even if it's only cosmetic. I reccomend just deleting whatever folder you put these in previously just to make sure everything is changed properly.
what possesed me to make so many ships
so much things to change
so much clicking
So what if you made many ships? That's awesome. It's a good thing, not a bad one.

The new stuff is awesome, but the new dual laser sprite just looks weird and out of place. The old one was better.

Also, flare guns are useless in the fighterbay release (which everyone should use) and Thunder isn't in the OP.

Re: Sovereign Aurelian Republic

Posted: Wed Dec 25, 2013 8:04 pm
by calvin1211
Many ships means editing them all is horrifically tedious. So much clicking. I had to change the twinlaser sprite 107 times.
I personally felt the old twinlaser sprite looked flat and sucky, so I changed it.
I'm perfectly aware of flaregun's current broken state, I was just too lazy to remove it from the Monsoon after testing it and discovering that it didn't work. It needed something on that turret spot anyway.
The Thunder isn't actually finished and functional, I just included it by accident. That thing was how I discovered that PD rockets don't work.

Re: Sovereign Aurelian Republic

Posted: Wed Dec 25, 2013 8:34 pm
by Lukasmah
The bonus shinies aren't in the op. Also, why is the smallest bonus shiny equipped with a "Samdstorm SRM"? :P

And that "Heavy" laser on it sure as hell looks like an ultraveavy one. Just look at those shots.