Sovereign Aurelian Republic

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Necrontyr1998
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Re: Sovereign Aurelian Republic

Post by Necrontyr1998 »

I'm getting the same results vidboi. My ships are decimated against them.
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calvin1211
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Re: Sovereign Aurelian Republic

Post by calvin1211 »

Really? These were decently balanced against the original Laser Wars ships. They are still inferior to Mioran ships individually last I checked.
(Admittedly, there are excepitons - the SOC stuff and the Tempest-X are kinda OP, as is the Hurricane.)
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Re: Sovereign Aurelian Republic

Post by Doogie12 »

I just say that Ossuary classes nullify all ECM arrays. Then I let the Arasaw pound them :)
But the Mioran ships always beat their size equivalents in 1 vs. 1. I think I tested the Minaret against the Typhoon, but I may be mistaken.
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Necrontyr1998
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Re: Sovereign Aurelian Republic

Post by Necrontyr1998 »

Ah, size equivelants. My tests were ran with class equivelants :P
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Re: Sovereign Aurelian Republic

Post by Doogie12 »

Mine was a mix of both. I judged it by the rough area of the triangles.
Triangle superiority.
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Necrontyr1998
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Re: Sovereign Aurelian Republic

Post by Necrontyr1998 »

Those supernova missiles are VERY OP. Especially when a mere frigate is carrying them O.O
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Re: Sovereign Aurelian Republic

Post by Doogie12 »

Except that they're not really. Those are only slightly better than the GORE missile stats that were on the original spreadsheet. Also, that frigate doesn't have anything else.
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Re: Sovereign Aurelian Republic

Post by calvin1211 »

Worth noting is that the Supernova is easily dodged - It's about as slow and unmanuverable as missiles get.
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Necrontyr1998
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Re: Sovereign Aurelian Republic

Post by Necrontyr1998 »

Maybe I should just up the armour or speed of my own frigate. Every 1v1 frigate test ends in a one hit kill within a few seconds. :P
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Re: Sovereign Aurelian Republic

Post by vidboi »

Necrontyr1998 wrote:Maybe I should just up the armour or speed of my own frigate. Every 1v1 frigate test ends in a one hit kill within a few seconds. :P
Well an anti-capital ship torpedo is going to do some serious damage if it hits a small frigate. Try testing with more ships (i.e. 3v3 or more) and the result should be more accurate. The SAR missiles and torpedoes aren't too strong by laser wars standards excepting the SRMs, but that's mainly due to the large clip size (although it would help if it was actually possible to intercept them at all, intercept 0.10 on 25 missiles is a bit OTT :P)
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Necrontyr1998
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Re: Sovereign Aurelian Republic

Post by Necrontyr1998 »

Don't worry. The PD of my frigates were un-changed from default (they were crap). My frigates are pretty well balanced to the Tsunami now.
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CryoSleep
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Re: Sovereign Aurelian Republic

Post by CryoSleep »

SAR isn't all that OP!
Mine were more OP than his (The Dragoon can defeat the Tempest-X easily with Moderate Damage)
I had to Balance my ships to his just to get a Decent Battle (which are now Triangles.)
now i sustain Casualties.
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Re: Sovereign Aurelian Republic

Post by calvin1211 »

To Do List of Things To Do number Two:
-New (well, old in-universe) battleship
-New corvette
-New gunship
-New civ station
-More Gyre variants?
-Change sprite for Twin Light Lasers
-Finish up the other Corsair variants for the DG thread
-Find sprite for a Twin Assault Laser
-Rebalance SRMs
-Stat PD rockets
-Stat flareguns properly
-Rebalances for SOC ships (esp. Deep Winter) and both Tempests
-PD missiles and flareguns for everyone!
-Consider other rebalances
-???
-Make Miorans go boom
-Dominate the galaxy
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Re: Sovereign Aurelian Republic

Post by Lukasmah »

What's ECM? Also, some ships aren't in the download. Is that on purpose? And can you upload the custom sprites?
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calvin1211
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Re: Sovereign Aurelian Republic

Post by calvin1211 »

Lukasmah wrote:What's ECM?
Electronic CounterMeasures. Turns weapon targeting into a pretzel. Also kinda horrendously broken.
Lukasmah wrote:Also, some ships aren't in the download. Is that on purpose?
Which ones aren't? They should all be up in the download.
Lukasmah wrote:And can you upload the custom sprites?
Uh, custom sprites are attached to the first post and have been for a while now.
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