Sovereign Aurelian Republic
- Necrontyr1998
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Re: Sovereign Aurelian Republic
I'm getting the same results vidboi. My ships are decimated against them.
Deus Est Mechanicus
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- calvin1211
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Re: Sovereign Aurelian Republic
Really? These were decently balanced against the original Laser Wars ships. They are still inferior to Mioran ships individually last I checked.
(Admittedly, there are excepitons - the SOC stuff and the Tempest-X are kinda OP, as is the Hurricane.)
(Admittedly, there are excepitons - the SOC stuff and the Tempest-X are kinda OP, as is the Hurricane.)
Re: Sovereign Aurelian Republic
I just say that Ossuary classes nullify all ECM arrays. Then I let the Arasaw pound them
But the Mioran ships always beat their size equivalents in 1 vs. 1. I think I tested the Minaret against the Typhoon, but I may be mistaken.
But the Mioran ships always beat their size equivalents in 1 vs. 1. I think I tested the Minaret against the Typhoon, but I may be mistaken.
naysayers will be shot
- Necrontyr1998
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Re: Sovereign Aurelian Republic
Ah, size equivelants. My tests were ran with class equivelants
Deus Est Mechanicus
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Fleet Version 1.8 is finally available for download!
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Re: Sovereign Aurelian Republic
Mine was a mix of both. I judged it by the rough area of the triangles.
Triangle superiority.
Triangle superiority.
naysayers will be shot
- Necrontyr1998
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Re: Sovereign Aurelian Republic
Those supernova missiles are VERY OP. Especially when a mere frigate is carrying them O.O
Deus Est Mechanicus
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Fleet Version 1.8 is finally available for download!
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Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
Re: Sovereign Aurelian Republic
Except that they're not really. Those are only slightly better than the GORE missile stats that were on the original spreadsheet. Also, that frigate doesn't have anything else.
naysayers will be shot
- calvin1211
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Re: Sovereign Aurelian Republic
Worth noting is that the Supernova is easily dodged - It's about as slow and unmanuverable as missiles get.
- Necrontyr1998
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Re: Sovereign Aurelian Republic
Maybe I should just up the armour or speed of my own frigate. Every 1v1 frigate test ends in a one hit kill within a few seconds.
Deus Est Mechanicus
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Fleet Version 1.8 is finally available for download!
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Re: Sovereign Aurelian Republic
Well an anti-capital ship torpedo is going to do some serious damage if it hits a small frigate. Try testing with more ships (i.e. 3v3 or more) and the result should be more accurate. The SAR missiles and torpedoes aren't too strong by laser wars standards excepting the SRMs, but that's mainly due to the large clip size (although it would help if it was actually possible to intercept them at all, intercept 0.10 on 25 missiles is a bit OTT )Necrontyr1998 wrote:Maybe I should just up the armour or speed of my own frigate. Every 1v1 frigate test ends in a one hit kill within a few seconds.
There is no OP, there is only more boosters...
- Necrontyr1998
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Re: Sovereign Aurelian Republic
Don't worry. The PD of my frigates were un-changed from default (they were crap). My frigates are pretty well balanced to the Tsunami now.
Deus Est Mechanicus
Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
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Fleet Version 1.8 is finally available for download!
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Re: Sovereign Aurelian Republic
SAR isn't all that OP!
Mine were more OP than his (The Dragoon can defeat the Tempest-X easily with Moderate Damage)
I had to Balance my ships to his just to get a Decent Battle (which are now Triangles.)
now i sustain Casualties.
Mine were more OP than his (The Dragoon can defeat the Tempest-X easily with Moderate Damage)
I had to Balance my ships to his just to get a Decent Battle (which are now Triangles.)
now i sustain Casualties.
Creations
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Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
- calvin1211
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Re: Sovereign Aurelian Republic
To Do List of Things To Do number Two:
-New (well, old in-universe) battleship
-New corvette
-New gunship
-New civ station
-More Gyre variants?
-Change sprite for Twin Light Lasers
-Finish up the other Corsair variants for the DG thread
-Find sprite for a Twin Assault Laser
-Rebalance SRMs
-Stat PD rockets
-Stat flareguns properly
-Rebalances for SOC ships (esp. Deep Winter) and both Tempests
-PD missiles and flareguns for everyone!
-Consider other rebalances
-???
-Make Miorans go boom
-Dominate the galaxy
-New (well, old in-universe) battleship
-New corvette
-New gunship
-New civ station
-More Gyre variants?
-Change sprite for Twin Light Lasers
-Finish up the other Corsair variants for the DG thread
-Find sprite for a Twin Assault Laser
-Rebalance SRMs
-Stat PD rockets
-Stat flareguns properly
-Rebalances for SOC ships (esp. Deep Winter) and both Tempests
-PD missiles and flareguns for everyone!
-Consider other rebalances
-???
-Make Miorans go boom
-Dominate the galaxy
Re: Sovereign Aurelian Republic
What's ECM? Also, some ships aren't in the download. Is that on purpose? And can you upload the custom sprites?
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- calvin1211
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Re: Sovereign Aurelian Republic
Electronic CounterMeasures. Turns weapon targeting into a pretzel. Also kinda horrendously broken.Lukasmah wrote:What's ECM?
Which ones aren't? They should all be up in the download.Lukasmah wrote:Also, some ships aren't in the download. Is that on purpose?
Uh, custom sprites are attached to the first post and have been for a while now.Lukasmah wrote:And can you upload the custom sprites?