Shipbuilding gudelines
Posted: Fri Apr 05, 2013 8:47 pm
WFTU is meant to be more freeform and open than previous metagames, and as such there aren't really much rules in place regarding ship design, meaning that you have much more creative freedom. Nontheless, however, there are some things you have to keep in mind when designing ships.
General style guidelines:
WFTU focuses more on the smaller side of shipbuilding. This the setting's WTFHUGE battleships are around 150-200 ish size, which should be a good rough guideline for the higher end of ship size scaling. Aesthetically, this also means that there is much more focus on smaller details in shipbuilding.
Ideally, individual factions should have their own unique ship styling/distinguishing features. Faction owners have freedom as to what exactly this entails (you don't need to tell me, so don't). A ship should be easily recognisable as belonging to a particular faction.
Power Balancing:
Be a good sport about this. Too many OP warships isn't fun for everyone. You have great freedom, so don't abuse this.
As a rough guideline: The Miora Colonies are on the extreme high end when it comes to per-ship capabilities. SAR are mid-high. The ASDF are low-end, Kebb are mid-low ish (still iffy about that).
Your new faction thread here should be similar to what you had in the Custom ships forum. Faction description, ship list etc.
I'd like it if people add all their ships (including new ships) to their OP for ease of reference.
Doogie Edit; Also, you must post a download of both the ship and sb4 file, and also upload all the sprites you used. We, as game masters, have the ability to edit your ships as see fit.
General style guidelines:
WFTU focuses more on the smaller side of shipbuilding. This the setting's WTFHUGE battleships are around 150-200 ish size, which should be a good rough guideline for the higher end of ship size scaling. Aesthetically, this also means that there is much more focus on smaller details in shipbuilding.
Ideally, individual factions should have their own unique ship styling/distinguishing features. Faction owners have freedom as to what exactly this entails (you don't need to tell me, so don't). A ship should be easily recognisable as belonging to a particular faction.
Power Balancing:
Be a good sport about this. Too many OP warships isn't fun for everyone. You have great freedom, so don't abuse this.
As a rough guideline: The Miora Colonies are on the extreme high end when it comes to per-ship capabilities. SAR are mid-high. The ASDF are low-end, Kebb are mid-low ish (still iffy about that).
Your new faction thread here should be similar to what you had in the Custom ships forum. Faction description, ship list etc.
I'd like it if people add all their ships (including new ships) to their OP for ease of reference.
Doogie Edit; Also, you must post a download of both the ship and sb4 file, and also upload all the sprites you used. We, as game masters, have the ability to edit your ships as see fit.