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 Post subject: Re: Tutorial Index
PostPosted: Thu Apr 18, 2013 12:27 pm 
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Yo. Would you Mind helping me with Reverse engineering this?
Find Anything you can. (It has an Awesome Rotating Turret when used in Sandbox after Commanding attack)


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'Oceanus ' Pelicun USP Science Cruiser .sb4 [106.79 KiB]
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 Post subject: Re: Tutorial Index
PostPosted: Thu Apr 18, 2013 1:47 pm 
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It's a pretty rotating turret system. I'll look at it.

Zalausai Edit: I believe that I understand how it works. time to recreate it. If successful, the results will be posted here and a tutorial could be in order (An advanced tutorial section anyway). This requires 4 turrets, 1 trigger, and 1 rotating section. It should be added to the turret tutorial.

Zalausai Edit: Tests Successful. I understand how to make a rotating turret setup. It functions similar to the specimen ship, although much simpler.

Let me know if this is satisfactory, Cryosleep. If it is, I'll teach everyone. Test it in the sandbox.
Spoiler: show
Attachment:
SMscreen056.png
SMscreen056.png [ 3.69 KiB | Viewed 1303 times ]

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Oceanus RE Test.sb4 [3.54 KiB]
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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

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 Post subject: Re: Tutorial Index
PostPosted: Thu Apr 18, 2013 4:23 pm 
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Awesome!
Thanks :D

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Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world


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 Post subject: Re: Tutorial Index
PostPosted: Thu Apr 18, 2013 4:31 pm 
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Whats that blue line?
A trigger?

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Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world


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 Post subject: Re: Tutorial Index
PostPosted: Thu Apr 18, 2013 4:32 pm 
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Location: Looking for angels in the Maze of the Dead.
Trigger on 1 and off 1.
Note that each "Barrel" is actually an improper turret. I don't know why it was done that way, but it works, so I will not question it.
The "barrels" will look weird when rotating unless the white parenting arrow where they are placed is inside the round rotating section. It marks their center for rotation purposes. I also added a link firing delay to two of the weapons to complete the look. It fires a shot every 5 frames and does a full rotation every 15 frames.

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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 Post subject: Re: Tutorial Index
PostPosted: Thu Apr 18, 2013 4:54 pm 
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It's much more complicated making a Smaller version for this where those barrels are removed and only guns are Present

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Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world


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 Post subject: Re: Tutorial Index
PostPosted: Thu Apr 18, 2013 5:13 pm 
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Location: Looking for angels in the Maze of the Dead.
CryoSleep wrote:
It's much more complicated making a Smaller version for this where those barrels are removed and only guns are Present


Now even more simplified. Barrels removed. Guns only. :)
Attachment:
SMscreen059.png
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Attachment:
Oceanus RE Test Mini 2.sb4 [2.02 KiB]
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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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 Post subject: Re: Tutorial Index
PostPosted: Thu Apr 18, 2013 5:16 pm 
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Oh Good.
Thanks.

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Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world


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 Post subject: Re: Tutorial Index
PostPosted: Sun May 05, 2013 9:06 am 
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The Tutorialist
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Location: Looking for angels in the Maze of the Dead.
Added the first part of the "super newbie tutorial" the Shipmaker Handbook.
A collection of current tutorial ships added to the first post. Requested by "The Builder".

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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 Post subject: Re: Tutorial Index
PostPosted: Wed May 15, 2013 9:38 am 
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The Tutorialist
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Location: Looking for angels in the Maze of the Dead.
Added a small section to the "Shipmaker Handbook" on weapon parameters in the "EDIT" tab. They are the most common parameters.

_________________
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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 Post subject: Re: Tutorial Index
PostPosted: Sat Jun 29, 2013 1:14 am 
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The Tutorialist
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Location: Looking for angels in the Maze of the Dead.
Updated descriptions of weapon parameter lists to The Shipmaker Handbook. Been busy with triggers lately. Now, off to the "buzzsaw tutorial".

Zalausai Edit: "Buzzsaw" weapon effect tutorial completed.

_________________
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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 Post subject: Re: Tutorial Index
PostPosted: Tue Aug 20, 2013 1:44 pm 
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The Tutorialist
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Location: Looking for angels in the Maze of the Dead.
The "Shipmaker Tips and Tricks for Newcomers" thread has been added to this index.

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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 Post subject: Re: Tutorial Index
PostPosted: Sun Oct 06, 2013 7:00 am 
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The Tutorialist
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Location: Looking for angels in the Maze of the Dead.
A new tutorial is up.
The much overdue. . .
Zalausai's Guide to Triggers

_________________
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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 Post subject: Re: Tutorial Index
PostPosted: Sun Nov 03, 2013 11:47 am 
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can u do a tutorial on mines? i know one method for making a space mine (the modified weapon method) but there is a completely different method that makes ships (or mines) explosive. all i know about it is that it involves a "critical subsystem". thanks for the tutorials that you posted already, being a newb, i actually learned something. also, for the sake of people even newbier than me, please post one for the modified weapon method of making mines.


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 Post subject: Re: Tutorial Index
PostPosted: Sun Nov 03, 2013 2:21 pm 
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Set AI to kamikazi, set a low AI range, enjoy explosions.
You don't actually need the Criticalobject module, that just makes the destruction much more convenient and controllable than the shrapnel bombs of old.

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