Turret Behavior
Posted: Mon Mar 11, 2013 7:46 am
I have a problem with my turrets. It affects all of my ships.
When I have a sector set to the "driver" of a weapon, it does not rotate with the ship when it turns. It also turns much farther than the deviation value of the weapon.
Here is a ship quickly created to demonstrate the behavior. (I know it's ugly, this is just a demonstration)
Driver sectors are colored red.
Weapon parent sectors are colored grey.
Note:The left wing's weapon is parented to the driver in an attempt to generate a different outcome, but exhibits the same behavior.
All systems are normal, just spawned, it's gonna be a good day.
Ship ordered to face a different direction and. . .
Hurr-durr, we point this way. Yuk, yuk, yuk
Is there any way to fix what I have since called "drunk gun"?
Seriously though, can it be fixed?
When I have a sector set to the "driver" of a weapon, it does not rotate with the ship when it turns. It also turns much farther than the deviation value of the weapon.
Here is a ship quickly created to demonstrate the behavior. (I know it's ugly, this is just a demonstration)
Driver sectors are colored red.
Weapon parent sectors are colored grey.
Note:The left wing's weapon is parented to the driver in an attempt to generate a different outcome, but exhibits the same behavior.
All systems are normal, just spawned, it's gonna be a good day.
Spoiler!
Hurr-durr, we point this way. Yuk, yuk, yuk
Spoiler!
Seriously though, can it be fixed?