Making custom weapons?

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HighTomTitty
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Making custom weapons?

Post by HighTomTitty »

Yeah, yeah w/e... Anyway, I recently re-formatted my hard drive and lost all of the custom stuff I had on here. I know how to make section sprites, but weapons I do not. Is there guide to doing so?
Lord Aries Greymon
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Re: Making custom weapons?

Post by Lord Aries Greymon »

That depends largely on what you mean.

Changing a weapon sprite? ED3 tab in shipbiulder, assign whatever sprite you want.
Adjusting an existing weapon's values (EG range, damage, reload) under the ED1 tab. There's a surprisingly great amount that can be done.

Actual new weapons added to the game, that aren't shipmaker mods? Not possible without re-writing the games executable.

I hope this has been helpfull.
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Kiltric
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Re: Making custom weapons?

Post by Kiltric »

As far as I know, creating a weapon sprite is the same as creating any other section sprite. The difficult part is including a .gif of the weapon's firing animation. I do not know the particulars of the frame rate to use on such a .gif, but I am fairly certain that there is indeed a guide if you poke around the forums.
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Anna
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Re: Making custom weapons?

Post by Anna »

Kiltric wrote:As far as I know, creating a weapon sprite is the same as creating any other section sprite. The difficult part is including a .gif of the weapon's firing animation. I do not know the particulars of the frame rate to use on such a .gif, but I am fairly certain that there is indeed a guide if you poke around the forums.
Making a .gif isn't difficult at all. And the framerate doesn't matter, since BSF just uses each frame of the .gif at 30fps, regardless of whatever the delay between frames is for the .gif itself.

Honestly, making a weapons sprite is no different from making a section, except you need to remember two things: It will rotate around the middle pixel of the image file, so you'll need to center the weapon appropriately if you want it to rotate at a certain point. And animated gifs are easy. :3
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Kiltric
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Re: Making custom weapons?

Post by Kiltric »

Anna wrote:The framerate doesn't matter, since BSF just uses each frame of the .gif at 30fps, regardless of whatever the delay between frames is for the .gif itself.
Excellent. Here I was, thinking BSF would be finicky about the whole thing.
vidboi
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Re: Making custom weapons?

Post by vidboi »

nope, it just runs the animations at half the frame rate of the game (except for vulcans, which run at the same rate as the game)
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