ok so, purpose of this is for all my problems...
problem: tiny ship get error when firing at another tiny ship with a nerfed pulse gun.
heres the error:
___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object ctr_EShip:
In script shipEAI:
Error in code at line 598:
if l_weapon[v].l_range2 > sqr(l_weapon[v].x - l_target.x) + sqr(l_weapon[v].y - l_target.y) then
at position 77: Unknown variable x
---
ok so anyone know what it means or, how to fix it?
it happens when the ships try to fire at each other *fixed*
LongcatX's problem dump
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LongcatX's problem dump
Last edited by LongcatX on Sat Aug 21, 2010 5:37 am, edited 1 time in total.
i am 93.6665% pure randomness.
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Re: LongcatX's problem dump
Posting a bug log means that only the coders like Arcalane and th15 know how to fix this. Perhaps posting the ship as an attachment wouldn't hurt.
If admirals hate and trash your ships,
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.
Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.
Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
Re: LongcatX's problem dump
This is just a hunch, but try double checking the projectile range/arc ranges of your weapons?
Worst comes to worse: delete the offending weapon and see if the problem goes away, then remake the weapon if all else is clear.
Worst comes to worse: delete the offending weapon and see if the problem goes away, then remake the weapon if all else is clear.
Realism, seriously? It's a space ship game. Realism was thrown out the window a long time ago.