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What is the difference of the AI

Posted: Sat May 22, 2010 12:52 am
by alive916
As title.

What is the difference between normal, flanking, broadside and kamikaze AI?

And is anyone can share the detailed reaction of these AI?

Re: What is the difference of the AI

Posted: Sat May 22, 2010 1:33 am
by vidboi
normal ai will fly striaght at the targeted enemy ship

flanking ai will try to fly around the targeted ship

broadside ai will turn sideways on to the targeted ship

kamikaze ai will fly into an enemy ship and self destruct, causing damage due to its sections

Re: What is the difference of the AI

Posted: Sun May 23, 2010 2:57 am
by alive916
Thanks a lot!

Now my broadside ships does not have face straight problem.

And, it seems kamikaze AI has no usage. What type of ships can use this AI?

Re: What is the difference of the AI

Posted: Sun May 23, 2010 3:59 am
by Arcalane
A while back, there was a surge of shipbuilding focused around 'kinetic kill' missiles - basically missiles the size of a starship designed to explode moments before plowing into an enemy to inflict immense amounts of damage using a large number of small, high-health sections. They could only be used by players until the kamikaze AI was added, since they had to be detonated via the Ctrl-D self-destruct shortcut.

The kamikaze AI kind of makes them work under AI control, but it's not always very effective.

Re: What is the difference of the AI

Posted: Sun May 23, 2010 4:04 am
by vidboi
you can also use these with the ship fabricator modules to make smart missiles that will always target enemy ships which is cool, but as arcalane said they're not always perfect

i've also noticed that sometimes under ai control if all a ships weapons are destroyed they'll change to kamikaze mode

Re: What is the difference of the AI

Posted: Sat Jun 12, 2010 10:29 pm
by guilee186
Also I think
vidboi wrote:you can also use these with the ship fabricator modules to make smart missiles that will always target enemy ships which is cool, but as arcalane said they're not always perfect

i've also noticed that sometimes under ai control if all a ships weapons are destroyed they'll change to kamikaze mode
Also if you notice, on such a starship "missile", the more sections you have in front of the ship, the faster they'll move as debris.

And your AI range is not normally very long, so to adjust the sensitivity you'll have to adjust the range of the Kamikaze AI in order to make the "smart missiles" that vidboi talks about above, and it's not that it's not always perfect, it's NEVER perfect. especially if you have low acceleration.