Shipmaker's FAQ (Frequently Asked Questions)
Posted: Thu Apr 08, 2010 7:43 am
On the offchance that people will actually read this thread, I'm going to try to compile answers to some of the more commonly asked questions.
Template;
Q:
A:
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Q: How do I assign targets to Aegis Deflectors and Boosters?
A: Select the module in question, hover your cursor over the desired target, and press T. Easy.
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Q: How do I fix the weird glow bug on custom sections?
A: There are a couple of ways to do this.
1: You can turn off the glow for all ships, in the Options menu ingame. Use the Colours selector and cycle until you reach 'Glow', then set all the sliders to the left.
2: In Shipmaker, select the offending section(s), go to the Effects tab, and toggle "Disable Glow" to "On".
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Q: Can I use custom sprites for modules?
A: Not at this time.
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Q: How do I use custom weapon and bullet sprites?
A: Select the weapon you wish to modify, and open the ED2 tab. From there, you can assign any valid custom sprite within your Custom Sprites folder. You may use either .png or .gif images.
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Q: How do I make an animated .gif for a custom weapon, or for posting a 'demo' on the forums of a movement/rotation-based ship?
A: Look no further than LactoseTolerant's Guide to Making an Animated GIF. This process is pretty much the same for custom weapons as it is ships.
~~~~~~
More to come! If you have any frequent questions that you think need their answers logged, post them here.
Template;
Q:
A:
~~~~~~
Q: How do I assign targets to Aegis Deflectors and Boosters?
A: Select the module in question, hover your cursor over the desired target, and press T. Easy.
~~~~~~
Q: How do I fix the weird glow bug on custom sections?
A: There are a couple of ways to do this.
1: You can turn off the glow for all ships, in the Options menu ingame. Use the Colours selector and cycle until you reach 'Glow', then set all the sliders to the left.
2: In Shipmaker, select the offending section(s), go to the Effects tab, and toggle "Disable Glow" to "On".
~~~~~~
Q: Can I use custom sprites for modules?
A: Not at this time.
~~~~~~
Q: How do I use custom weapon and bullet sprites?
A: Select the weapon you wish to modify, and open the ED2 tab. From there, you can assign any valid custom sprite within your Custom Sprites folder. You may use either .png or .gif images.
~~~~~~
Q: How do I make an animated .gif for a custom weapon, or for posting a 'demo' on the forums of a movement/rotation-based ship?
A: Look no further than LactoseTolerant's Guide to Making an Animated GIF. This process is pretty much the same for custom weapons as it is ships.
~~~~~~
More to come! If you have any frequent questions that you think need their answers logged, post them here.