Issues with ship AI

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dyoano
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Issues with ship AI

Post by dyoano »

Hey guys,

In Shipmaker, whenever I set a ship's AI to "broadside", it never seems to translate to the game itself. When i control that ship myself, it starts out with broadside AI, which is fine, but whenever the ship is AI controlled it always seems to revert to "normal" AI and attack me head-on, despite every attempt of mine to change it in ship maker. does anybody know a fix to this?
Droid
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Post by Droid »

It can't be fixed. AI glitch.
I think it only works on one of the two (either allied or enemy, I forget which).
Rodgun
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Post by Rodgun »

Enemy. For me, at least, in ally AI it doesn't work.
Rugdumph
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Post by Rugdumph »

it is possible to get it to work with player controlled ships if you tell the ship to attack again when it is closer to the target.
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Arcalane
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Post by Arcalane »

Rugdumph wrote:it is possible to get it to work with player controlled ships if you tell the ship to attack again when it is closer to the target.
He already said he's having no issues with it under player control. :?

As Droid says, it's a bit wobbly. However, it is possible for it to work for AIs - it is just incredibly, incredibly finicky.
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Water_and_Wind
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Post by Water_and_Wind »

Setting maxrange to the sandbox height (in the sandbox, obviously) helps but otherwise not much you can do.
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GATC
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Post by GATC »

I have seen that, if the ship destroy a target, to attack the next one, it pass in broadside.
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