Alchemy - quick ship shape brainstorming

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Kaelis
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Alchemy - quick ship shape brainstorming

Post by Kaelis »

Recently ive discovered this sweet little app called Alchemy. Turns out, not only it cures cancer and bakes cake, but its also a great tool for discovering ship shapes - its fast and its fun.

Image

I already have 200+ shapes, and thats just after 3 hours of fooling around with it.



Heres a quickstart guide:

1. Install and run Alchemy. Doh.
2. Set up mirroring: Click on the 'Affect' button on the toolbar, pick 'Mirror'. Then click 'Horizontal' to disable it, and enable 'Vertical', and click 'Reset'.
3. You can already start drawing, but itll be just mirrored curves. Fortunately for you, ive found some good setups that yield interesting results:
a) Set 'Line Weight' to something like 4 and Transparency less than 50%. Click 'Create' button to get the menu, pick 'Speed Shapes'. Lower Speed down to about 25%. Make some random strokes on the canvas. Instant ship shapes - cool, huh? Toggle 'Line Type' to switch between smooth and hard lines.
b) You can use the same Line Weight and Transparency as in a). From the create menu, pick 'Scrawl Shapes'. Set the Detail and Noise sliders to something very low, like 10% (noise can be a bit higher). Make some wild strokes.
c) Set Line Weight to 1 and Transparency to a low value. From the Create menu, pick 'Ribbon Shapes'. Set both Size and Spacing to 1, and Friction to a very low value. Make some quick strokes. You can change style from line to filled shapes by pressing the 'Style' button, and increasing Size - this will give you a more defined look. This method gives the best looking results, but all shapes end up smooth and organic.
25000st
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Post by 25000st »

So now we finally have a cure for cancer? Even better it bakes cake at the same time?

Anyway, that is a pretty cool. I really like those shapes you've got.
AidanAdv
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Post by AidanAdv »

Nice find Kaelis. Useful little program.
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Rodgun
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Post by Rodgun »

Indeed. I'll try it out. See if I can do some ship parts with it.
jwa8402
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Post by jwa8402 »

I swear the second one down on the left looks like the fighters from b5...looks like a nifty program, good find.
Chiiro
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Post by Chiiro »

This little thing is an absolute GEM. Thanks a bunch Kaelis.
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Nutcase
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Post by Nutcase »

Hm. Handy.
Thanks.
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Squishy
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Post by Squishy »

This is a great tool to help launch over creative blocks.

Thanks for sharing these findings with us.
Kaelis
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Post by Kaelis »

Im glad you guys find this useful.

If anyone is interested, i can post the shapes ive made so far.
Rodgun
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Post by Rodgun »

Interested here. Please do.
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LactoseTolerant
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Post by LactoseTolerant »

Curvy. These would fit well with Mecha sprites.
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Kaelis
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Post by Kaelis »

Rodgun wrote:Interested here. Please do.
I was going to make a proper png, but since you're the only one whos asked, ill just upload the psds: http://filesmelt.com/dl/kaealchemyshps.rar
LactoseTolerant wrote:Curvy. These would fit well with Mecha sprites.
If you just fill up the shapes with sections, ultimately every ship will end up mecha/curvy. Thats why you shouldnt interpret the curves literally but rather think about the general forms.
Chiiro
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Post by Chiiro »

Just wanted to point out that this could just as easily inspire new custom sections and not just whole ships. You hear that pixel artists? Chop chop. :|
Fly me to the moon, so I can play among the stars~
Let me see what spring is like on Jupiter and Mars~
Kaelis
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Post by Kaelis »

Chiiro wrote:Just wanted to point out that this could just as easily inspire new custom sections and not just whole ships. You hear that pixel artists? Chop chop. :|
Just wanted to point out that you're a lazy, ungrateful bastard. :|
Rodgun
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Post by Rodgun »

Kaelis wrote:
Rodgun wrote:Interested here. Please do.
I was going to make a proper png, but since you're the only one whos asked, ill just upload the psds: http://filesmelt.com/dl/kaealchemyshps.rar
Thank you.
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