Ryen wrote:
Hello everyone!
It's frist time I'm posting here.
I have some question about ship making.
1.When debris hit a ship, what's the damage of those debris depens on? Speed, size, or anything else?
Health of the debris and the time it remains in contact with a section.
Ryen wrote:
2.In the topic of "Weapons and Modules Guide" said that: "(Shock beamer) Increasing the damage increases the width of the beam." But on my ship, no matter how much damage I've set on the shock beamer, it still comes a very large beam (And deathly). So is anyone have the detial information of the shock beamer?
It's finicky. I used to have this a lot as well but recently they seem to be behaving themselves, so I have no idea what to suggest.
Ryen wrote:
3.I found an interesting things in SandBox mode when I was testing my ship. The original ship No.7 can automaticly repair it's two tail section without any module's help. Is it possible to make a section like that in ShipMaker or just because No.7 is special?
All ships have an automatic low-level repair for any sections that are below 50% health. Once the sections are restored to 50%, however, they are repaired no further.
Ryen wrote:
4.Can I make a section/module/turret like a ghost that let every thing pass through but still working until destroy it's parent?
In short, no.