Question about debris, wepons and special abilities
Posted: Tue Dec 22, 2009 2:43 pm
Hello everyone!
It's frist time I'm posting here.
I have some question about ship making.
1.When debris hit a ship, what's the damage of those debris depens on? Speed, size, or anything else?
2.In the topic of "Weapons and Modules Guide" said that: "(Shock beamer) Increasing the damage increases the width of the beam." But on my ship, no matter how much damage I've set on the shock beamer, it still comes a very large beam (And deathly). So is anyone have the detial information of the shock beamer?
3.I found an interesting things in SandBox mode when I was testing my ship. The original ship No.7 can automaticly repair it's two tail section without any module's help. Is it possible to make a section like that in ShipMaker or just because No.7 is special?
4.Can I make a section/module/turret like a ghost that let every thing pass through but still working until destroy it's parent?
I'll apology for my bad English if I make any mistake on my speaking.
It's frist time I'm posting here.
I have some question about ship making.
1.When debris hit a ship, what's the damage of those debris depens on? Speed, size, or anything else?
2.In the topic of "Weapons and Modules Guide" said that: "(Shock beamer) Increasing the damage increases the width of the beam." But on my ship, no matter how much damage I've set on the shock beamer, it still comes a very large beam (And deathly). So is anyone have the detial information of the shock beamer?
3.I found an interesting things in SandBox mode when I was testing my ship. The original ship No.7 can automaticly repair it's two tail section without any module's help. Is it possible to make a section like that in ShipMaker or just because No.7 is special?
4.Can I make a section/module/turret like a ghost that let every thing pass through but still working until destroy it's parent?
I'll apology for my bad English if I make any mistake on my speaking.