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Question/Idea about Fighters

Posted: Sat Nov 28, 2009 10:10 pm
by 56er
Hey, I was scanning trough the forum for a solution to the fighter problem i had. When i read through the different threads, i got an idea:
Would i be possible to make a "squadron" of fighters, by putting the different fighter "parts" (i don't know the right term for the sections, sry) next to each other, and with let them move around a little bit, so it looks like you got 5 small (i mean very small) spacecrafts, flying around as 1 ship, and because they are all different party, the squadron can take loses like in (as an example) HW2, so they still in formation? I ain't working with SM so long, and nether can I use all functions of it, but if you get what i mean, would there be a way to do this?

Posted: Sat Nov 28, 2009 11:13 pm
by Doogie12
oh yea. the only problem would be that once the head fighter would be destroyed, the entire squadron magically goes boom

Posted: Sun Nov 29, 2009 1:19 am
by Squishy
Use move sections or turret sections for the 'non-squad leader' fighters to simulate a fighter squadron.


Of course, as Doogie mentioned, if the core/leader gets taken out...

Posted: Sun Nov 29, 2009 1:43 am
by Kazutek
could clump them up in a sort of "beeswarm" style look, so you could techincally get over the "head-fighter go boom, everyone go boom" problem.

Posted: Sun Nov 29, 2009 1:52 am
by 56er
I was thinking to replace the core (i don't know if that is possible) and then put like 6 ships up, 5 in a line in front of the coreship, and the core itself behind, so it's kinda protected and won't be shot down instantly. After some trying, I also manged to get my the stock sections i used as placeholders to move for and backward, but i would like to see the small crafts all kind a drift, so i doesn't seem as if they would fly on rails next to each other...

Posted: Sun Nov 29, 2009 2:43 am
by Doogie12
well it wouldn't be too hard, i could probably do that even with my extremely basic knowledge of triggers. also u might want to use one section fighters like the ones found here

Posted: Sun Nov 29, 2009 8:00 pm
by 56er

PostPosted: Sun Nov 29, 2009 2:43 am Post subject:
well it wouldn't be too hard, i could probably do that even with my extremely basic knowledge of triggers. also u might want to use one section fighters like the ones found here
I've already got them, but thank you for your help. I'll use the ones from Cheesy instead.

@Topic: Okay, ifigured it out, the fighters are moving slightly in to all kind of directions, but i would like to know if there is a kind of a "random" order, so the drifting really is unique. Also i got the problem, that if the fighters are to small there are some weird graphic problems appear. So i guess i only have to work out a trigger that stops the "floating" when the stand still, because that would look strange(dancing ships, lol).

edit: http://img341.imageshack.us/i/smscreen00.png/[/img]

Posted: Mon Nov 30, 2009 9:04 am
by Silverware
just make the core so small it can't be seen, in which case it becomes impervious to attacks, and stick it at the rotation point of the squadron, it does however leave an invisible floating Debris that turrets and enemies target...

Posted: Mon Nov 30, 2009 12:48 pm
by thanto_
Silverware wrote:just make the core so small it can't be seen, in which case it becomes impervious to attacks
How is that fair?

Posted: Mon Nov 30, 2009 7:20 pm
by Chiiro
thanto_ wrote:
Silverware wrote:just make the core so small it can't be seen, in which case it becomes impervious to attacks
How is that fair?
A ship that cannot fire back is effectively not a ship anymore but a mere annoyance, I doubt a microscopic lifepod floating around will really disrupt anything as long as ships don't target it too much.

Posted: Mon Nov 30, 2009 7:33 pm
by AlphaDetisMegas
why not make the squadron leader a small corvette or whatever with shields, this ensures that the leader survives long enough after the squad has been killed, make its weapons stick out of the shield so their easily destroyable, or make the squadron leader have no weapons at all, somewhat like a controller, that would probably balance things out as long as their not used en masse.

Posted: Mon Nov 30, 2009 9:10 pm
by Bad Boy
Or put a black aegis on each fighter targeting a high hp section over the core. It's not the nicest looking solution, but it gets the job done.

Posted: Mon Nov 30, 2009 9:19 pm
by Silverware
ADM's suggesting a drone master/slave arragement
would work okay, but i think Bad Boy has the best idea so far

Posted: Tue Dec 01, 2009 7:27 am
by 56er
Guess it's the best thing if i combine them both, because they both were good. I'll build a light armed corvette and link some deflectors from the fighters to it, so its protected and can be destroyed easily if more of half of the squadron is done.