Guns, Guns, Guns...
Posted: Wed Oct 28, 2009 10:59 am
I've only been on these forums for a couple of hours, and it is nice to see the way vets of ship design see the craft, etc, since I have only played with friends previously.
Now, I should point out, everyone builds ships with different purposes. Some like to turn their ships into an art form. I have never had the skill to do that, so I have always interpreted the ship maker as a tool to make the best Feasible ship possible. I say feasible, because every decision made has to at least somewhat correlate with what could be done in the sci fi setting (No spamming aegis, or weapons with 10000000 damage, then).
But since coming to the forums, even in this brief time, I have noticed that there is a general consensus that more guns are bad. REALLY bad.
That is unfortunate for me, as I have always operated according to a (Yes, alright, noobish) policy of "calculate the number of guns that can fit on the airframe and then multiply that number by three" In an actual game, capital ships with heavy armament are crucial to fleet success. (Or more specifically, heavy point defence. I have made ships with >200 flak guns before).
So, I just wondered if anyone wanted to say what makes guns so bad? Is it to do with balance, or is it purely an aesthetic decision? I, for one, have decided to change tack in capital ship desgn, focusing on just a few, hard hitting weapons, just from the "peer pressure"!
Now, I should point out, everyone builds ships with different purposes. Some like to turn their ships into an art form. I have never had the skill to do that, so I have always interpreted the ship maker as a tool to make the best Feasible ship possible. I say feasible, because every decision made has to at least somewhat correlate with what could be done in the sci fi setting (No spamming aegis, or weapons with 10000000 damage, then).
But since coming to the forums, even in this brief time, I have noticed that there is a general consensus that more guns are bad. REALLY bad.
That is unfortunate for me, as I have always operated according to a (Yes, alright, noobish) policy of "calculate the number of guns that can fit on the airframe and then multiply that number by three" In an actual game, capital ships with heavy armament are crucial to fleet success. (Or more specifically, heavy point defence. I have made ships with >200 flak guns before).
So, I just wondered if anyone wanted to say what makes guns so bad? Is it to do with balance, or is it purely an aesthetic decision? I, for one, have decided to change tack in capital ship desgn, focusing on just a few, hard hitting weapons, just from the "peer pressure"!