Realistic Fighters
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- Ensign
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Realistic Fighters
Is it possible to make a fighter that actually flies around the enemies ship, while it attacks? I've been trying myself, with no success: My attempts where to see if I could make my ship basically fly straight into the enemy ship with AI range 10, but then, have too much power and go right through the enemy ship. Apparently, my ship managed to perfectly stop itself in front with its invisible space brakes. Before I make further attempts I need to know if it really is.
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- Fleet Admiral
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The key is negative AI range. Set it to something like -600 and see what happens. It doesn't always work, IIRC, so you may wanna test it a bit.
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- Lieutenant
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What happens exactly when you do that?ArcaneDude wrote:The key is negative AI range. Set it to something like -600 and see what happens. It doesn't always work, IIRC, so you may wanna test it a bit.
Oh well.
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- Commodore
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AI Range is how far the ship want to be from its target. Negative AI range means your ship wants to be behind its target. So it'll fly over and past the enemy ship, realizes that relative to itself it is no longer behind the enemy ship,and swings back around to try it again. It really only works on ships with low acceleration because they get more swing on each pass, but it does work.VictimOfPepperoni wrote:What happens exactly when you do that?ArcaneDude wrote:The key is negative AI range. Set it to something like -600 and see what happens. It doesn't always work, IIRC, so you may wanna test it a bit.
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- Lieutenant
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Okay... so to create a fighter swarming around an enemy ship i just have to give it high speed, low acceleration and an AI range of lower than zero? (Does it make a difference when you put -600 instead of -10?)
Oh well.
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- Lieutenant
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...what does Flanking AI do exactly? Gosh we really need an AI guide here on the forums... or is there already one?Anna wrote:An AI range of less than 0 isn't even necessary. Just using Flanking AI works just as well if not better, largely.
Oh well.
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- Anna
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That's why you combine it with low accel and high speed. It results n random flanking passes.ODST wrote:In my experience, flanking AI doesn't really cause fighter-like movement. Fighters make passes on their target and swing around. Flanking AI sits in a spot, shoots, then moves side ways left or right, maybe 300 pixels, and repeats.
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