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got a little problem
Posted: Thu Jun 11, 2009 10:59 pm
by DR nibbles
Alright its Nothing to do with the program or anything like that. But it happens when i open custom_sprites.ini when i load the file it just comes up with this when i press Z.
Code: Select all
ERROR in
action number 1
of Draw Event
for object obj_secpicker:
Error in code at line 5:
if name[global.sp_currgroup] == "none" then exit
at position 36: Cannot compare arguments.
i have No idea what it means and help would be nice. No?
P.S. if it matters i have around 315 diffrent sprites in there
Posted: Fri Jun 12, 2009 7:09 am
by Kaelis
Upload your custom_sprites.ini, please.
http://pastebin.com/
Posted: Fri Jun 12, 2009 11:00 pm
by DR nibbles
Posted: Fri Jun 12, 2009 11:29 pm
by Kaelis
Try this:
http://pastebin.com/m414e520e
Whats 'Kae_stm' ? Why are you using folder names different from original ones? Why are you using Old_CE sections? And why does the first group have 315 sections, but the other three have 24?
Posted: Fri Jun 12, 2009 11:43 pm
by DR nibbles
Kaelis wrote:Try this:
http://pastebin.com/m414e520e
Whats 'Kae_stm' ? Why are you using folder names different from original ones? Why are you using Old_CE sections? And why does the first group have 315 sections, but the other three have 24?
Kae_stm is the steam punk pack i didnt notice that thing about putting with orginal name ^_^ sorry.
The Old_CE sections i use them because i like the way they look
about the sections.....i have no idea
I have just tested it and it still does the same thing. :s could this just be a thing where I need to make a new one? :V
Posted: Sat Jun 13, 2009 4:47 am
by Kaelis
The Old_CE sections are the outdated versions of some of the sections included in the standard distribution. You shouldnt use them; use their fixed counterparts distributed with BSF.
Yes, it would be best to redo the ini, since i have no way of testing this myself. Spread the sections among the groups more evenly this time.