Fin Funnels?
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- Commodore
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Fin Funnels?
This is completely new to me. How do they work, and more importantly, how do I make them?
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- Commodore
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http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3671
the carrier.
the carrier.
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- Commodore
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- Commodore
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- Location: "not here" would probably be accurate
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- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
I have already looked through, and I read how they worked. But that doesn't help me in terms of knowing how to make it. I know how guns fire bullets, but I don't know how to assemble one.
Thank you Chiiro, that's what I was looking for.
Thank you Chiiro, that's what I was looking for.
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- Vice Admiral
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Any weapon without a DC key will behave under AI control (ie, normally) in DC mode. It's a good way to set up autoturrets.Chiiro wrote:Since they use automatic tracking, I highly doubt it.
It depends on wether you can set a weapon to be automatic in DC mode, something I've never looked at.
/l、
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l、゙ ~ヽ
じしf_, )ノ
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- Vice Admiral
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So in short, the FF will be by necessity an autoturret. I've already done those on a bunch of my ships already.Arcalane wrote:Any weapon without a DC key will behave under AI control (ie, normally) in DC mode. It's a good way to set up autoturrets.Chiiro wrote:Since they use automatic tracking, I highly doubt it.
It depends on wether you can set a weapon to be automatic in DC mode, something I've never looked at.
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- Captain
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Ixranim. you're wrong there. Eri used a pretty nice trick to archieve unclickable sections. so the connectors can't get shot ingame. he just used complete black sprites.
aniway. The fin funnels tecnology is pretty complicated when you first look at it and if you didn't experiment around with triggers you might not get it first.
to the DC thing. Why shouldn't it work? with the right settings it would be pretty awesome having swarming bots follow your mouse cursor.
about adapting and changing them to something else. I went mad and canceled my version because it jsut was getting far too complicaded and timed for what I was planning. the fin funnels are cool as they are right now.
aniway. The fin funnels tecnology is pretty complicated when you first look at it and if you didn't experiment around with triggers you might not get it first.
to the DC thing. Why shouldn't it work? with the right settings it would be pretty awesome having swarming bots follow your mouse cursor.
about adapting and changing them to something else. I went mad and canceled my version because it jsut was getting far too complicaded and timed for what I was planning. the fin funnels are cool as they are right now.
Himura.Kenshin said: What kind of pure, absolute [i]retard[/i] would run a bomb by Windows?
Shrinking them or using black sprites basically achieves the same effect though.
Anyhow, it turns out the key to figuring out the fin funnel system was to load it ingame and press END. You see something like this:
Which shows that it's actually not too complicated. Besides the basic extending pieces, there're two turrets to control the range, then the funnels rotate around the end-points.
Anyhow, it turns out the key to figuring out the fin funnel system was to load it ingame and press END. You see something like this:
Which shows that it's actually not too complicated. Besides the basic extending pieces, there're two turrets to control the range, then the funnels rotate around the end-points.
[img]http://img.photobucket.com/albums/v521/IxraninEL/Screenies/AsiSig1.gif[/img]
http://www.wyrdysm.com/battleshipsforev ... elDemo.zip
Reverse engineered one of the Arch Angel's Fin Funnels and mounted it on a simple demonstrator ship. It's not an exact replica, but hopefully it helps show how they work.
Reverse engineered one of the Arch Angel's Fin Funnels and mounted it on a simple demonstrator ship. It's not an exact replica, but hopefully it helps show how they work.
[img]http://img.photobucket.com/albums/v521/IxraninEL/Screenies/AsiSig1.gif[/img]