WYRDYSM GAMES

Home of Battleships Forever
It is currently Wed Dec 13, 2017 3:17 pm

All times are UTC + 8 hours




Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Fri Jul 29, 2011 4:38 pm 
Offline
Captain
Captain
User avatar

Joined: Sat Apr 11, 2009 4:44 am
Posts: 491
I believe you can manually assign targets in game, but you can't set them to a specific one via ship maker. By default, they target dynamically to focus on whatever sections are taking damage.


Top
 Profile  
 
 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Sun Mar 17, 2013 12:22 am 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade
User avatar

Joined: Sun Mar 17, 2013 12:18 am
Posts: 12
I made a custom ship and put some doodads on it, but for some reason they don't show up in game. I don't know why.

_________________
The eyes can mislead, the smile can lie, but the shoes always tell the truth.


Top
 Profile  
 
 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Tue Mar 19, 2013 8:24 am 
Offline
Admiral
Admiral
User avatar

Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
^Try looking around in the options on the BSF menu. I know that theres an option to turn off and on animated doodads.

_________________
naysayers will be shot


Top
 Profile  
 
 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Fri May 17, 2013 8:49 am 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade
User avatar

Joined: Sun Mar 17, 2013 12:18 am
Posts: 12
^Thanks, they all work now. However I've been trying to make a space station, and I wanted it to rotate, but I'm not sure how to make the whole thing spin as one. Is there a simple way to do this?

_________________
The eyes can mislead, the smile can lie, but the shoes always tell the truth.


Top
 Profile  
 
 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Fri May 17, 2013 8:59 am 
Offline
Admiral
Admiral
User avatar

Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
Give it no speed or accel, and set the turnrate to whatever you want.
Although I'm 100% against rotating stations, they're no good for screenshots.

_________________
naysayers will be shot


Top
 Profile  
 
 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Fri May 17, 2013 9:36 am 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade
User avatar

Joined: Sun Mar 17, 2013 12:18 am
Posts: 12
Thanks, would've never thought of that myself.

_________________
The eyes can mislead, the smile can lie, but the shoes always tell the truth.


Top
 Profile  
 
 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Sat May 18, 2013 9:37 am 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Mon Feb 04, 2013 6:33 pm
Posts: 919
Location: Philippines
Nice avatar.

_________________
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world


Top
 Profile  
 
 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Sat May 18, 2013 10:20 am 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade
User avatar

Joined: Sun Mar 17, 2013 12:18 am
Posts: 12
^It's a self portrait

_________________
The eyes can mislead, the smile can lie, but the shoes always tell the truth.


Top
 Profile  
 
 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Sat May 18, 2013 8:01 pm 
Offline
Vice Admiral
Vice Admiral

Joined: Sat Sep 22, 2007 2:28 pm
Posts: 1345
Adblocked.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2

All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group