(outdated) Ship Maker Information

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Arcalane
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Post by Arcalane »

The new shipmaker will* also display default section HP during the construction process. :)

*As in, it's not done yet.
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Satanic Mechanic
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Post by Satanic Mechanic »

Awesome
If you make it idiot proof, they'll just build a better idiot.
HighComedy
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Post by HighComedy »

That's absolutely wonderful to know.
th15
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Post by th15 »

Isn't it on the build I put up yesterday? It's working in my build right now.
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Arcalane
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Post by Arcalane »

th15 wrote:Isn't it on the build I put up yesterday? It's working in my build right now.
Technically yes, but that's 3.0 beta, per se, so I wouldn't call it done/official yet. :)
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messenger
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Post by messenger »

Seeing as this is a shipmaker information thread, I was wondering, what does AI range do?
Whenever I give ships a really big range, the AI still doesn't come to attack me, does this mean it isn't to do with how far the AI can perceive your ship?
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Arcalane
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Post by Arcalane »

It's the distance (in pixels) from the ship's core that the AI will attempt to maintain from the enemy's core.

For example, if you have one ship with an AI range of 600, and another with an AI range of 400, the latter will "chase" after the former.
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messenger
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Post by messenger »

Ah thank you, so how can I make the AI want to fight rather then sit in one place until shot point blank?
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TheBlueEcho
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Post by TheBlueEcho »

messenger wrote:Ah thank you, so how can I make the AI want to fight rather then sit in one place until shot point blank?
Change the AI type to Flanking AI.
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Arcalane
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Post by Arcalane »

In the skirmish game you can activate the Fleet AI Controller. It's under the Game Options of the Misc menu. AI ships will automatically seek after anything they regard as enemies on the map.
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messenger
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Post by messenger »

Thanks for the quick replies guys, I will bare that in mind :D!
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TheBlueEcho
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Post by TheBlueEcho »

Were Fast typers, and your welcome. :wink:
AllStarZ
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Post by AllStarZ »

Have you fixed the problem in the Builder Beta where some sections are exchanged for another in-game?
MinkOWar
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Post by MinkOWar »

In the current Ship Maker, i.e., not the beta SM3, is it just me, or is visual level backwards from the selection level? (When I select an item that is on top of another item, I can only select it by clicking any portion that is not on top of another item, as in, over open space)

Also, Object creation seems backwards, as new items are defaulting to layers behind older items.

It seems the maker treats depth 1 as the bottom of the pile when selecting, and the top of the pile visually...

Should this not be the other way around?

I would think, intuitively, that selection would work as follows:

Create New Item. Layer over top of previous item.

And selecting items would select the item that is visually on top of the others, instead of the item on the bottom of the pile, (i.e., layer 65). It makes it really hard to select smaller items built over larger ones without moving the larger one each time...

(I've seen that there is a control added in SM3 to select items under each other, that should help).
DavidBeoulve
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Post by DavidBeoulve »

Truly ignorant question: Where can I find the beta for SB3?
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