(outdated) Ship Maker Information
Moderators: th15, Moderators
(outdated) Ship Maker Information
The Ship Maker is a tool for creating custom ships for use in the Battleships Forever Sandbox mode (from the main menu, click Skirmish then click Sandbox). With this tool you have the freedom of creating your own ships from scratch using a variety of cores and sections.
It also gives you control over the stats of weapons, allowing you to modify the default weapons with different damage values and such. You can freely resize sections and give them customized hp values instead of relying on the built in hp distribution system.
The Ship Maker was originally created by Game_Boy, but has been developed by th15 since the first release.
The latest Ship Maker is always bundled together with the Battleships Forever installer. You can get this at http://www.wydysm.com/games.php
If you wish to use the older version of Ship Maker (v1.9) for compatibility with old .sbl files, then you can get the old Ship Maker at http://www.yoyogames.com/games/show/2397
It also gives you control over the stats of weapons, allowing you to modify the default weapons with different damage values and such. You can freely resize sections and give them customized hp values instead of relying on the built in hp distribution system.
The Ship Maker was originally created by Game_Boy, but has been developed by th15 since the first release.
The latest Ship Maker is always bundled together with the Battleships Forever installer. You can get this at http://www.wydysm.com/games.php
If you wish to use the older version of Ship Maker (v1.9) for compatibility with old .sbl files, then you can get the old Ship Maker at http://www.yoyogames.com/games/show/2397
Sean 'th15' Chan
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- Vice Admiral
- Posts: 1344
- Joined: Sat Sep 22, 2007 2:28 pm
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- Vice Admiral
- Posts: 1344
- Joined: Sat Sep 22, 2007 2:28 pm
Repost from Stardestroyer.net (SDN)
Welcome aboard th15. As you've probly found out by now, we subscribe to a theory of starship design we call 'Maximum Capability'. We figure out what we can do with a given tech set, then maximize its potential.
Although I do recommend maybe making an inverse correlation between, say, firing rate vs damage or range vs damage, and also set limits to how many components can be put on one hull piece (or measure it by mass and give each component a mass fig); make the hull piece refuse to accept more than it can withstand.
Same as for engines: maybe make different cores have differing 'power output' that determines the speed and maneuverability along with number of hull pieces. Maybe devise a heavy component called 'Reactor' to boost the power output of the ship?
Welcome aboard th15. As you've probly found out by now, we subscribe to a theory of starship design we call 'Maximum Capability'. We figure out what we can do with a given tech set, then maximize its potential.
Although I do recommend maybe making an inverse correlation between, say, firing rate vs damage or range vs damage, and also set limits to how many components can be put on one hull piece (or measure it by mass and give each component a mass fig); make the hull piece refuse to accept more than it can withstand.
Same as for engines: maybe make different cores have differing 'power output' that determines the speed and maneuverability along with number of hull pieces. Maybe devise a heavy component called 'Reactor' to boost the power output of the ship?
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- Commodore
- Posts: 746
- Joined: Fri Sep 07, 2007 2:57 am
It would be cool to see a "reactor" module that boosts the stats of a ship (maybe just speed, maybe a global boost to things like firing rate, too), but only to the extent of providing a target to blow up and therefore weaken a ship. Or a Reactor module that must be activated and has a limited lifespan.
Other than that, I agree that ShipBuilder ships should have no limitations, so their abilities can be left up to the creator.
Other than that, I agree that ShipBuilder ships should have no limitations, so their abilities can be left up to the creator.
"That is not dead which can eternal lie, and with strange aeons even death may die." - H.P. Lovecraft
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- Rear Admiral
- Posts: 887
- Joined: Fri Sep 28, 2007 11:35 pm
- Location: Below My Postcount
saved ships
when i save one of my ships they are always (literatly) hidden in the custom ships file. how on earth do i upload them?
Im back :)