Posted: Thu Jul 10, 2008 5:02 am
I'd rather they ignore it then it fade into obscurity later on.ArcaneDude wrote:Not going to sticky it yet, since people always seem to ignore stickied threads.
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I'd rather they ignore it then it fade into obscurity later on.ArcaneDude wrote:Not going to sticky it yet, since people always seem to ignore stickied threads.
Or set the damage multiplier to 1. 5*1 = 5, after all.Water_and_Wind wrote:To make shock beamers act like normal beamers set Max Charge Time to 1 and Max Dmg Multiplier to 0. (this is more for my own reference since I keep on forgetting which is 0 and which is 1)
Horizontal fliping of section also affects this; try section 17 upsidown for extra health.Ixranin wrote:The section's rotation affects the HP too, though I forgot the details.Lizzie wrote:7. When you set core health. The larger your ship is the more health sections farthest out of the core lose. It's not a noticeable amount but it might be wise to Custom HP your ablatives.