(outdated) Guide of random shipmaking stuff you want to know

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Water_and_Wind
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Post by Water_and_Wind »

Section Hitbox sizes:

Triangular sections generally have a smaller hitbox than their size suggests. Damage usually bleeds through the tips of the triangular sections. Section 21 on the other hand, has a LARGE hitbox.

Deflectors:

Since Energy and Energy Cost seems to be fixed, theres not much you can do to mod them, BUT: Setting deflectors to a negative regen different from -1 makes them activate when the ship is Frosched.

module|Deflector|1|-2|-1|-2|-1||-1|-1|-1|-1|-1|-1|-1|-1
Metagame 2.0 calculator: [url]http://bsf_meta2_calculator.byethost17.com/index.php[/url]
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Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
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Arcalane
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Post by Arcalane »

Something worth knowing for taking shipmaker screenshots;

Don't want to show off the location of the core (or it's completely hidden)?

Use the Weapon Platform (or Civilian) core. It has no ugly blue bridge sprite, so you needn't worry about it showing through your ship.
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Ixranin
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Post by Ixranin »

Experimenting with Tachyon super weapons can be a good way to make your computer freeze. (I've done this several times test firing on Anna ships.)
FIREST0RM000
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Post by FIREST0RM000 »

Kinetic impact weapons, both missiles and mines (kamikazi ships that do damage from self destructing)

how do you make a good one of those????????
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Empty
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Post by Empty »

Kamikazi is bugged. Rather than exploding and spewing sections, they seem to destroy all sections simultaneously, so as a ballistic weapon, they suck, since they do about 500 damage from their explosion and don't create sections which carve into enemies to actually do damage.
FIREST0RM000
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Post by FIREST0RM000 »

well someone figured out a way to do it. apparently not with Kamikaze. ctrl-D maybe?
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Temujin
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Post by Temujin »

It all depends on how your kamikazi is built. If you don't built it well it won't work, and if you do it will.
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FIREST0RM000
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Post by FIREST0RM000 »

It all depends on how your kamikazi is built. If you don't built it well it won't work, and if you do it will.
elaborate, because at current that is vague and unhelpful
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Post by Empty »

The best ballistic missile is to use a fast moving ship that has an exposed core, the sections die IMMEDIATELY when you kamikazi, ruining any effect, so if you make a ballistic that dies by being cored it will spray it's pieces straight into the enemy hull, attach a few beamers and make it a 20 AI range normal AI, so if it doesn't get cored as it rushes in, it will do some internal damage with it's beamer.
FIREST0RM000
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Post by FIREST0RM000 »

I have done some more testing on the anti ship missile I just made, and ctrl D also works nicely (but AI can't use it). that creates a great spray of shrapnel

ALSO: I don't know if this is intentional, but after several uses, and especially after a dreadnought or 2 have been destroyed, sections start being destroyed immediately upon destruction of their parent, whether kamikaze or ctrl-D is used. before that, either work.
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Water_and_Wind
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Post by Water_and_Wind »

Don't modify burst on Weasel guns, it prevents the submunitions from appearing. Always keep it at -1 (burst of 1 doesn't work either).
Metagame 2.0 calculator: [url]http://bsf_meta2_calculator.byethost17.com/index.php[/url]
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
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Post by Spoot Knight »

Water_and_Wind wrote:Don't modify burst on Weasel guns, it prevents the submunitions from appearing. Always keep it at -1 (burst of 1 doesn't work either).
From what I've seen burst affects submunition lifetime.
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pwhk
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Post by pwhk »

How come it forgets about such an important point: Do not stretch a section too much: it looks ugly
Alas, Penguins
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Post by Alas, Penguins »

Edit: Oops, I answered my question by looking in a different sticky. Sorry..
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Post by Himura.Kenshin »

Alas, Penguins wrote:I'm brand new here, and I'd like to know, is this an appropriate place to ask a likely incredibly basic question about the shipbuilder? I've already read through the whole sticky, but it doesn't answer my question.
PM someone. I'd be happy to help you.
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