(outdated) Guide of random shipmaking stuff you want to know
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Section Hitbox sizes:
Triangular sections generally have a smaller hitbox than their size suggests. Damage usually bleeds through the tips of the triangular sections. Section 21 on the other hand, has a LARGE hitbox.
Deflectors:
Since Energy and Energy Cost seems to be fixed, theres not much you can do to mod them, BUT: Setting deflectors to a negative regen different from -1 makes them activate when the ship is Frosched.
module|Deflector|1|-2|-1|-2|-1||-1|-1|-1|-1|-1|-1|-1|-1
Triangular sections generally have a smaller hitbox than their size suggests. Damage usually bleeds through the tips of the triangular sections. Section 21 on the other hand, has a LARGE hitbox.
Deflectors:
Since Energy and Energy Cost seems to be fixed, theres not much you can do to mod them, BUT: Setting deflectors to a negative regen different from -1 makes them activate when the ship is Frosched.
module|Deflector|1|-2|-1|-2|-1||-1|-1|-1|-1|-1|-1|-1|-1
Metagame 2.0 calculator: [url]http://bsf_meta2_calculator.byethost17.com/index.php[/url]
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
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- Captain
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- Joined: Thu Aug 07, 2008 11:32 pm
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- Captain
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The best ballistic missile is to use a fast moving ship that has an exposed core, the sections die IMMEDIATELY when you kamikazi, ruining any effect, so if you make a ballistic that dies by being cored it will spray it's pieces straight into the enemy hull, attach a few beamers and make it a 20 AI range normal AI, so if it doesn't get cored as it rushes in, it will do some internal damage with it's beamer.
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I have done some more testing on the anti ship missile I just made, and ctrl D also works nicely (but AI can't use it). that creates a great spray of shrapnel
ALSO: I don't know if this is intentional, but after several uses, and especially after a dreadnought or 2 have been destroyed, sections start being destroyed immediately upon destruction of their parent, whether kamikaze or ctrl-D is used. before that, either work.
ALSO: I don't know if this is intentional, but after several uses, and especially after a dreadnought or 2 have been destroyed, sections start being destroyed immediately upon destruction of their parent, whether kamikaze or ctrl-D is used. before that, either work.
"any problem can be solved with a gratuitous enough use of high explosives" Normandy
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Don't modify burst on Weasel guns, it prevents the submunitions from appearing. Always keep it at -1 (burst of 1 doesn't work either).
Metagame 2.0 calculator: [url]http://bsf_meta2_calculator.byethost17.com/index.php[/url]
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
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From what I've seen burst affects submunition lifetime.Water_and_Wind wrote:Don't modify burst on Weasel guns, it prevents the submunitions from appearing. Always keep it at -1 (burst of 1 doesn't work either).
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
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