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Help on creating a shock cannon:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=62&t=10800
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Author:  ShizukaNekoShiki [ Sun Aug 02, 2015 10:54 am ]
Post subject:  Help on creating a shock cannon:

(Ignore the mews). mew- I want to know how to create a shock cannon that stuns my enemies when they get in range. mew- (Like it sends a lighting rod bullet at my enemy & it makes them disabled for a certain amount of time then their online again). mew-

Author:  Lukasmah [ Mon Aug 10, 2015 7:13 pm ]
Post subject:  Re: Help on creating a shock cannon:

What you can do is use triggers to hook up a frosch gun to a Tesla gun, make the frosch projectile really small so it's hard to see and put one over the other. It will seem like the tesla shot is the one doing the stunning, while it's actually the frosch thing.

Author:  calvin1211 [ Tue Aug 11, 2015 10:11 am ]
Post subject:  Re: Help on creating a shock cannon:

Or just resprite the EMP torpedo and set the target tracking to 0 to make it unguided.

Author:  STARSTRUCK [ Tue Aug 11, 2015 7:51 pm ]
Post subject:  Re: Help on creating a shock cannon:

Besides, the Frosch is a module. Triggers don't work with those.

Author:  Lukasmah [ Fri Aug 14, 2015 3:25 am ]
Post subject:  Re: Help on creating a shock cannon:

STARSTRUCK wrote:
Besides, the Frosch is a module. Triggers don't work with those.

Oh, right, I forgot about that.


I guess it only works with EMPs, then. Afaik, EMPs are broken in vanilla, and you need to have a modded version to use them, such as the fighterbay version.

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